If you could include new mechanics, features or functions in AOE-3, what would you implement?

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Revolutions also dont really have benefits, yet its still here. They are mostly either niche or very late game. They change how your original civ played, so I dont see how westernization would be bad for the civs as the first 4 ages they will still be original and for factories you could go westernization, or perhaps in age V. It would certianly make some natives better in treaty, like Aztecs.

Players of Natives and asians civs like that originality, if they become europeans, why to play them??

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¿Es normal que los perros peruanos puedan recoger tesoros? son como un explorador, matan a los guardianes y a la vez recogen el tesoro.

If that is the case then it’s actually a good incentive to send dog cards in Age I that nobody uses. Like if all pet/disciple shipment cards did this I know I would consider using them in some maps.

Very late game, especially in treaty, natives really lack economy and artillery. Both can be “fixed”/helped by such mechanic.

Also it wouldnt be the same as Europeans as you still have access to your old units and buildings.

Alternatively, you could give them actual economies and buffs to make their economies work. There’s no historical reason preventing the Hauds and Aztecs from matching the European and Asian economies in the late-game. If anything, they should out-scale both considering the impacts Natives had on the climate from agricultural practices alone.
Give AKs an actual buff and let them do their job, then give the Hauds access to more than just light cannons. They could easily have the howitzer.
The Lakota are the only ones with a substantial problem, and it has more to do with game mechanics than history. Historically, the plains Natives’ managing of the American bison herds is what kept their numbers so terrifyingly high. There’s no way to recreate this in-game, and that is the primary driver behind the economy of the plains Natives’ in general.

I would give bonus vs not HI to AK or Coyotes (utopianly both hehe), skirmishers are the main problem for aztecs. Maybe a better RoF for AK (animation) could work too. Economycally I would boost aztec wise women, at least coin-wise or the vills-temple card, europeans get eco theory in age one freely​:expressionless::expressionless:

Hauds can get mortars, but in imperial age without wood cost as every native civ from embassies.
The main problem are their wood costing units, specially kanyas, and coin production. After fur trade their eco falls quickly.

Yeah, like I said, they need some big relifts from the ground-up. Especially in terms of woodworking - there was a noticeable effect on the global climate when Native Americans stopped their agricultural work in the 1500’s and 1600’s, and it’s likely that Natives had something to do with the little ice age over in Europe in the 1300’s because of their forestry practices.

IMO they just need the ability to produce something similar to Mango Groves over time from Community Plazas. Maybe a Birch Grove that gives half the wood of a Mango Grove but can be produced in a minute or so, but something like that.
I’m giving the Lakota in my mod the ability to create Mango Groves. I’d make it something else, but I’ve no idea how to make an entirely new building with unique assets within it.

what? you seriously believe they would out produce industrial age Europe?

iw ould include i can see tech of natives before building the trade post, and just clicking on the native post, i mean all the info on a view, not just the name of teh htech but the cost and what the tech does and the stats of the units, all before building on a native post.
Otherwise like its right now, i have to memorise every native before playing the game


the tech and units that we will see when building the native post, could be seen before building it on the same space but cant be use. and solved

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Yes. Very useful for new players or to see natives with whom you are not well familiar.

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is need to add more graphics showing how manyvillgaers ahve kiled a player, and how many soucred on militar unit spent or killed

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I see that unit tags are confusing.Units have more than one tag.For example janisaary is infatry also heavy infatry. Also skirmisher units have infatry, light infatry tags. I think every unit have only one tag and we can able to see these tags on the unit icon.If this happens we can easly understand which unit counter another units

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I really would wish for a “half map” feature for treaty
if you toggle it on in the lobby you will not limited to the usual building radius but rather to the half map limit and also units cannot cross the line except for scouts and balloons
should be quite easy to implement i would also accept a half map feature where you are able to cross the half map with units but building up to the river in orinoco would be aweasome

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I would like that can expand the build range at least. I wish that the native settlements and trading posts were not blocked in the treaty, and that they were somehow divided equally so that one player does not take over most or all.

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If you click Alt, if I remember correctly, you can see the units and techs, but it’s an easy to miss feature.

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What is the gunpowder Inca unit?

I understand that they went to the Aztec and Inca before Spanish conquest, but it would be cool to see units using European equipment.

Although I don’t know about Central/South America history, what about Aztec troops that fought under the Spanish Empire after the destruction of their Empire? (I made a quick search of Mexico revolts and none of them were from Aztec people)

From Inca people IRC there were revolts where Incas used European weapons, gunpowder and horses (they are featured with that card in the HC), but it would have been cool to train them from the regular civ, maybe. With unique skins if I can ask for them :grin: