If you support 3 Kingdoms, you also have to support USA as playable civ too

Why is USA a better civ candidate than Shu, Wei and Wu?

  1. USA is closer to the game’s timeframe than 3 Kingdoms.
  2. The United States has existed for over 240 years. In contrast, 3 Kingdoms lasted for 40-60 years, less than the average human lifespan today.
  3. USA has interacted with many civilizations in the game, unlike Three Kingdoms who interacted with no one other than each other. You might argue there are other civs that lack interactions, but that’s because of the lack of representation in those areas while 3 Kingdoms literally interacted with no one, but each other.
  4. USA has built a national identity and a culture, unlike 3 Kingdoms who are culturally Chinese, represented by Chinese in Age of Empires 2.

Conclusion: USA is a way better civ candidate than 3 Kingdoms, so if you support the worse one, you also have support the one that fits the game objectivelly better.

22 Likes

I see no flaw in this argument. Bring it on devs.

8 Likes

I know this is joke post but I would say the gameplay is the big difference.

The style of conflict, tactics and equipment in the 3k era and the medieval era are largely the same.

Whereas US conflict is almost exclusively gunpowder based. The Unit roster would have to be completely different.

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Why not all the US states rather than the whole ?

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Americans : gunpowder and gunpowder civ

Castle Age UT : Right to Bear Arms : villagers now get their attack replaced by that of the hand cannoneer

Imperial Age UT : Bill of Rights : villager output +25%, all birds are replaced by bald eagles and gives you their LOS. Can train Cobra Cars from the siege workshop.

Unique units

Minuteman (castle) : a hand cannoneer with extra long range, that can camouflage itself until attacking

Cowboy - replaces the horse archer line : a faster moving and firing conquistador

Ironclad (ship) - replaces the galley line. Heavily armoured, has cannons (plural) that benefit from ballistics

President of the USA (hero) : a cavalry unit armed with a Uzi machinegun, wielding an american flag and riding a velociraptor (as shown by some historical painting of Ronald Reagan).
The unit has 2 modes like the Ratha

  • fast fire hand cannon
  • melee (attacks with the flag like Mel Gibson in The Patriot) + trampling damage caused by the velociraptor.
    It also has an aura effect for various buffs, inspiring true patriots

Not sure about what to put for the bonuses but they could use a few buffs to gunpowder, for balance reasons :upside_down_face:

16 Likes

who cares, i’m sure people will have fun with it.

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With firelancers and a bonus for handcannonneers and we’re done? just play chinese man :zany_face:

Unique units:

Sherman tank: very historically accurate unit, inspired by medieval art. It has very weak stats, consisting of 15.000 HP, 400 ranged attack, deals trample damage just by moving, even to buildings, and has more range than a trebuchet. OP? Not at all, it’s countered by skirmishers.

Cowboy: a unit even more technologically advanced than the Sherman tank, it’s a unique upgrade that replaces the HCA, giving it a gunpowder attack and even a lasso to stun enemies. Spammable conqs? Not too unbalanced.

Castle tech: Minutemen.

Turns all villagers into minutemen. I heard people liked Flemish Rev, so…

Imperial tech: Become death.

You get a (medieval) nuke, that you can launch from a (medieval) silo that fires (medieval) rockets at your enemies. The nuke can wipe out about 1/3 of the map, leaving it permanently irradiated, making it so units automatically take damage when standing in the affected areas.

You may laugh but it’s more historically accurate than the Khitans having camel catapults.

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Well Ancient Egyptians did draw an attack helicopter in their hieroglyphs so everything goes :upside_down_face:

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They were very advanced for their time. Fits right into the aoe2 timeframe

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No because technology developed faster after 1500 AD then it did ever before since the end of the Bronze Age.

Ancient Greeks used the same kind of weapons as Medieval Armies but the Americans used rifles in their war of independence.

Ancient Greeks are clearly technologically closer to Franks then Aztecs.

The timeline argument against the 3 Kingdoms is the weakest in my opinion.

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agreed but all the other metrics are damning. Loads of older civs would work but not these 3.

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That’s what I mean. We should focus on the stuff that actually matters.

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People thinking that 100 years of antiquity = 100 years of modern age really have no sense of history. They’re treating it like it’s some abstract math where 100 = 100 and that’s it.

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USA might not be the best name so something like settlers would be the best approach. Units can speak spanish should have eagle line guns cavalry and maybe a unique market replacement.

Founded in 1565, St. Augustine is the oldest continuously occupied settlement of European and African-American origin in the United States. Forty-two years before the English colonized Jamestown and fifty-five years before the Pilgrims landed at Plymouth Rock, the Spanish established at St. Augustine this nation’s first enduring settlement.

And that’s why the game ends sooner in Europe due to tech starting to boom in the 16th century (pike & shot, star forts, broadsides…)

Indeed, in another thread I made the argument that the situation of Rome in the early 200s wasn’t that different from the 4th century, all things considered

(Endless wars vs the Sassanids, Germans at the gates, political stability down the drain, population nerfed by the plague…). It no longer is the triumphant Rome of Caesar and Trajan.

It only leaves the outlier that is Palmyra from AOE1 (mostly relevant in the 200s AD)… which probably is one of the least played factions.

But that is if you impose the same start date everywhere, which already isn’t a rule for the end date.

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After the US, we’ll need the Soviets as well — and the Tsar Bomb will be their unique Imperial tech. And if you lose, it’ll be your fault for letting them research it.

Plus, we will finally have a Jewish civilization.

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Don’t you dare give them a bonus even loosely related to gold :upside_down_face:

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this is a gold mine for the devs, I have all confidence they can milk 50 civs worth of DLC’s from the US civ

Amateur. How about splitting the HRE in… let’s see, there will be 300+ playable nations in it in EU5, while it’s only 4 in AOE2 (Teutons Burgundians Bohemians & Italians)