The call for creating representations of civilizations like those of the Mongol tribes, the Dzungar Khanate, the Kazakh Khanate, and even the Crimean Khanate has been around for a long time. But given the current circumstances, trying to pinpoint these civilizations too precisely could lead to some issues.
So the solution I came up with is to group these nomadic civilizations together into one single "Tatar civilization."As we all know, “Tatar” has always been a general term used to refer to people from the Crimean Peninsula to the Mongolian Plateau. Nobody would consider it offensive to use this term.
Age of Empires 3 has always been a source of great mechanics for Age of Empires 2 and Age of Empires 4, and now we can also draw on their excellent features.After adding the North American nomadic civilization in Age of Empires 3, we can use the ranches from Age of Empires 2 as economic buildings, employ mounted herders as settlers, and adopt the Mongol mechanics from Age of Empires 4—i.e., movable buildings. For troops, we should try to create something unique. Besides mounted archers, we could also build camel forts with Central Asian characteristics (by the way, camel forts can also be used in Persia), and so on. The idea of settlers riding horses is actually pretty creative. To balance it out, they could be prevented from entering the town center, but they could become mounted archers instead. The town center could be made up of detachable, movable yurts, just like in MCV, but the mobility of the town center would only be unlocked in Era 2 or Era 3.When upgrading the era, you can choose different nomadic tribes or nations, and you can even use the mechanics from African countries - that’s awesome.
I want to thank the development team for their hard work so far and hope they can continue to push forward and create even more unique, innovative, and historically accurate new civilizations!





