Indians Unique Units

I agree with an upgrade price reduction, just not so much.

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The Manipuris were close to Burma, and either were subjugated by them or served as mercenary cavalry troops to Burmese kings. At least from Toungoo period which is when the Bayinnaung campaign takes place.

Manipuris are locally known as Meitei(endonym). Search more about the Meitei People, Arambai dart throwers is a Manipuri Unit. Their original religion is Sanamahism. North eastern States of Manipur and Mizoram are culturally closer to Burma than India. Today they are in modern day India but that doesn’t change history. They played a major role politically in Burma region along with others like Male, Ava, Prome, Toungoo, Pegu, Hsipaw, Hsenwi.
Some more facts about other less known north eastern states:
Nagaland is culturally unique, fits neither in Indian or Burmese Culture, they claim to be descendants of Mongols!?!. They are part of a larger Nagalim Region split between modern day India and Myanmar.
Arunachal Pradesh is culturally closer to Tibet
Tripura is basically Hindu Bengalis to the East of Muslim Bangladesh(the country).

Reducing costs of elite upgrades would be a legit buff to many unique units tbh.

@DemiserofD I can’t test it myself right now but what about normal ele archers? If they can fulfill their role without being elite, maybe it’s fine if the buff isn’t that drastic.

Maybe if the EA cost structure changed so it’s more food heavy and less gold intensive, people might make them as an alternative to the ram meatshield way more often for units like hand cannoner and CA

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Want to make the EA better?
Just make them trainable at the archery range once “Sultans” is researched.
Give +1 attack and range to both standard and elite.
Reduce the creation time to 18 secs.
And then -15 food cost.

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That would be way overbuffed.

That would be way overbuffed.

You need to provide atleast some counter-argument, logic or evidence to support a claim like that.

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Why? an Unit that excels against archers being locked at the castle with a horribly overpriced cost for mediocre stats is stupid.

Goths and Huns have units with very high pierce armor (Huskarl and Tarkan) that can be trained at the Brracks and Stable by researching some techs, and is because they need that units deployed very quickly, the Elephant Archer is a good example of a unit with great resistance against arrows that can serve even as a Ram (distracting archers while imperial camels charge).

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you’re talking about a unit that would have 7/8 attack, 5 range, be built at the archery range (thus easily massed) doubly so by the fact that it’s created in 2/3 of the time the crossbow is, for a unit that has 300/350 health. you don’t see an issue with that?

and neither have nearly as complete a tree as the indians have. nor nearly as much ability to boom.

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Because you already have Elite Skirmishers for general anti-Archer units.

Which have by far less HP and armor than elephant archer.

Also cost no Gold, and are one of the most effective counter units in the game.

You also have Rams.

but the point is that EAs don’t need to be easily massed, and do a ton of damage to be fill their roll.

actually if anything the range buff works against making them an anti archer roll, because it means they are in line with the rest of teh archers.
having them have shorter range means the enemy archers engage the elephants first (unless microed), and they take the damage first, which lets your other archers do their job (damage) and keeps them safe).
you want EAs to be more viable and better at their roll?

make their upgrade cheaper.
give them a slight discount.
make them take less dmg from skirms and pikes.

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Tbh the ele archer being buildable in archery ranges appeals to me as it’s in line with the whole “AoE1 throwback” concept. Of course in its current state it wouldn’t make the unit broken, it would either means you’re throwing your money away faster, or your investment isn’t that bad as you could get an acceptable mass before getting rekt by the enemy.

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Elephant Archers were broken OP in AoE1. The ones we have now in AoE2 even have extra damage against buildings.
I do not want to see an Indian Vill-Farm boom in Castle Age, into mass Archery Ranges spamming Elephants.

Even the Sultans UT is Castle Age, which would compound very quickly.

I don’t think so. This Age of Empires Heaven » Elephant Archer sounds like they are usable but not a go to unit. In the DE they even had to buff it by increasing its damage by one and reducing its gold cost from 60 to 45 (it still costs 180 food tho)

Well technically Khmer and Malay both have bonuses to do that with stables and it’s not really their go-to strats.

Still have to pay and build a castle, which slows the whole thing down. So you couldn’t really reliably fast castle into them. Not to mention unlike melee ele, a handful of them isn’t going to stop much agression.

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But they have Melee Elephants, which are harder to micro, and easier to damage.

True, but that does not stop Goths, and it would not stop Indians.

They are better at defending themselves. Furthermore if your opponent can’t get Elite skirms and bodkin arrow before you get castles+sultan+ a handful of ele archers then chances are they were going to lose to pre buff ele archers anyway.

It’s precisely what makes Goths a slow civ and give them tons of time to die to agression (and why devs are trying to give them a better drush). Huskarls also have the chance to be high impact as soon as you get a handful of them, as your enemy might have gone mass archers to kill longswords. All your first ele archers would be able to do is to fire an arrow once in a while as the enemy archers have fun with your eco.

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huge difference though. goths don’t really have any huge eco bonus. can you imagine Indians with EA from their AR on one of the maps with all sorts of shore fish people love to use them on? it would be a night mare.

hard boom with shore fish + cheap vills, pump out a castle and then let the games begin. goths literally can’t do that.

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