Infantry UUs should be created at the barracks too

Yeah, Mangudai, Camel Archers, War Wagons, Leitis, Cataphracts.

Infantry though…

For real, how often do we see infantry above 1200 elo?

No. Not really. Balance is important. For example look at how strong castle age berserks are atm. Imagine a vikings player races to castle age, drops a uni, researches his tech and starts pumping out berserks. Melee oriented civs would have problems dealing with that.

Same with goths and huskarls for archer civs.

Depends on the infantry. But imagine vikings berserks without needing a castle. Or huskarls. Both would be incredibly hard to deal with. Imagine franks easily mixing in taxes with their knights.

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Those, obviously no.

I meant Samurai, Woads, Zerks, Obuchs, Jaguars, Serjants, and what other units are “swordsman, but better”? Karambits?

Bezerks and Huskarls have counters. And if you were facing Vikings or Goths you would know it was coming so you could prepare counter units. Most melee units except eagles and light cav can deal with huskarls. Bezerks still die to crossbow.

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So now a cav civ has to go crossbow. Yeah totally makes sense and playing to their strengths man.

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So cav civs can only go with an all cav strategy now? It’s not weird for Franks to go crossbow 1v1. Besides, +2 knights don’t even do that badly against Berserks. And civs with unique infantry or cavalry do fine against them. Janissaries and Conquistadors. Plus cav archer civs can hit and run Berserks all day. So they’re not hard to counter at all, unless you haven’t scouted and you’re unprepared.

Its uncommon at best.

Against berserks that require a castle to make. Sure.

against one’s that can br mass made easier? Not close. Would be very easy with vikings insane rvonomy to overwhelm.

Not when those berserks are razing your base.
Think about the vikings eco for a second. They could easily drop a uni when they hit cadtle and start thr flood

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Their economy needs a nerf anyway. Free wheelbarrow and handcart is ridiculous.

So here we are making more changes to justify your change.
And that is the problem.
We need changes to justify your change and that will hage carry over effects in orger aspects of the game

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It’s not OP to have a relatively expensive university tech to unlock Berserks at barracks. You would still need the wood to make all the barracks; that’s wood you’d also need for TC’s and the university. I think you’re over exaggerating. You would’t have enough wood for 2x TCs, a university and enough barracks to mass them into a deathball, even with free wheelbarrow.

Who said anything aviut 3 tc booming?

Go for a 1 tc all in with mass berserk rhe moment you hit castle age and overwhelm your opponent with raw numbers of units that are gold cheap and not weak to trash. What you going to do against that in early castle age?

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Nerf the UUs TT, like triple and you couldn’t mass it so fast… why are ypu avoiding totally the TT factor?

Non Elite Berserk TT is 14 sec, make it 42 sec… Still with 3 or 4 barracks full all-in you have time to answer to it with the correct exploration… Plus usually you are full walled in early castle so riding with infantry is not so easy…

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So whats the point if you’re going to make the tt so long that its only a viable option in imp?

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Too much. Make it double, 28 seconds is fine

Not saying that, just saying find the balance through TT… Obviusly if you just leave the 14 sec TT is insane…

Then you get a useless uu like Karambit if takes soo long to create, or OP if it keeps the 6 secs TT at barracks

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So, there is no mid point for you… is useless or is OP…

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Why would you make trash against Berserks? Any archer civ would still already have the tech advantage assuming they went with archers in Feudal. Berserks from barracks would not be unlocked until castle age, so vikings would still probably go man@arms (without blacksmith upgrades) into archers with fletching in Feudal. Plus you’d need a university first, then the research time and the resources to unlock it (presumably food and gold). All civs except two have crossbow and it’s easy to get xbow and bodkin immediately when you hit Castle, it’s standard play. You’d easily have the numbers well before the Vikings player has a university + the resources + the time to research + more barracks + time to mass Berserks because you’d have archers left over from feudal. Even cav civs could defend with knights for long enough to put down 2x TCs. Then just weather the storm and your eco will win the game if the Vikings player is going all in 1 TC. TC arrow fire with bodkin will still do big damage to berserks

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Even could be 35 sec (5 sec more than a kt) because by castle age you easly could have 3 or 4 barracks… idk of eco could mainting all of them working… Must be tested of course…

I think cavalry unique units could be made from stables under the same conditions with university tech too.

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