Infantry

I’d say that the main difference between Celts and Franks/Cumans is the type of unit. The latter ones have bonuses on cavalry; that’s why they shouldn’t stand out that much. Imagine if Franks’s cavalry had 40% more HP, just to not getting their bonus negated by other factions with Bloodlines.

In the case of the Celts, I think they should have something unique like faster infantry in Feudal, and yes, for free. Because they’re Men at Arms.

Besides, Bloodlines is only a direct copy of Franks’ HP bonus in the case of Knights. For Paladins, the bonus grants 32 HP. not 20.

What if gold/food ratio of militia line infantry was inverted?
20f 60g, 20f 45g after supplies, with an optional tech available in the imperial age to swap the cost of gold/food for better viability in the late game, turning them to the current 45f 20g.
Just an idea thrown at random.
Some civs bonuses might require adjustments.

they would still be faster, they would still be free

i dont think you fully appreciate the difference between a free tech (ignoring the actual speed difference). not only is the civ saving food (expensive res) they gain the power spike much sooner as well, specifically also on a unit they might not have otherwise invested in (eg surviving drush in feudal age)

so not only are celts actually faster, save 100food and they get it sooner (if at all since most civs wont even want to spend 100f in feudal just for faster infantry of all things, when we almost purely just drush or 3MAA rush)

both cumans and franks bonus (you even stated yourself) are actually better than the other civ’s equivalents (feudal speed, max speed, cavalier hp, nevermind paladins)

we cant have squires in feudal because celts need to stand out even more? yet other civs stand out even more from their own bonuses already even on cavalry (which apparently shouldnt happen because its cavalry?)

Ooooh boy, this is one of those conversations.

thats some low effort reply to not continue the debate. either he hit a nerve or you’re overreacting.

2 Likes

In one of SOTL’s video, I’ve seen originally militia-line (At least M@ and LS) was planned to have this feature. Raising shield will give more arrow resistance but lower the speed.

Too much gold investment in a unit that is used for slow pushes, not for all ins (like eagles).

Sounds fun. Could be an option.

1 Like

Yeah, this IS one of those conversations.

I didn’t agree with him, so he casts doubt upon my brainpower. Obviously something “free” is better than something “not free”; my position in this matter is that Celts should get it for free while nobody else should.

Ah yes… someone takes the time to explain why they think you are wrong and tried to justify their point, but instead you play the victim :+1::+1:

1 Like

Oh, would YOU have changed your mind? Wouldn’t you be wasting everyone’s time by adhering to your own opinion? I can see you will stick to it, since you dare to edit my words, something that should be a reason to report you.

woah that escalated quickly

2 Likes

Infantry are fine. You people need the confidence to go for it and commit to it

Most of the time it dosen’t work early cuz you dont see it as a viable option and play sub optimally and or not technically correct. Ie pairing them with mangos or skirms to counter archers, stone walling sides so you dont have to chase cavalry raids and can push down the center etc

You play it wrong then blame the unit

Ive played goth cav archer and hussar vs teutons on Blackforest and won

Ive played Spanish champions, skirms and seige rams vs mayans on arena

Ive played full woad raiders from castle age on arabia

@RadiatingBlade edit: Be respectful of other forum users per the code of conduct.

Very wild idea - Can militia line be 2 separate unit lines?

LS is upgraded to Heavy Swordsman in Imperial age instead of THS. Then THS is moved to Castle age with a redesign. Champion also gets a new design accordingly.

i think its been proposed a few times, might be too much of a thing to balance. like maybe devs would do it from their side, but i dont see them listening to us for something that big

militia line isnt terrible when you consider infantry civs, so it doesnt need much of a shift to make it more meta. so i dont think it justifies that level of change

Main issue I see with this is that longswords + heavy sword would probably be overshadowed by the new 2HS and champion if their role is any similar. Either way it still creates a new unit line without actually helping the old one.

1 Like

Well after we witnessed another case of the Jerusalem Syndrom, maybe it’s time to carry on with a healthy discussion. People who don’t want to engage in that can just be ignored imo. That’s probably the only way they learn how to engage in a healthy, social way.

I think you underestimate the vakue of arrow soakers in your comp. It’s literally why huskarls are so strong for goths. You don’t even need so many of them. Ofc depending on the opponent army comp, but if the opponent doesn’t has a strong ranged unit you only need like 20-25 % huskarls mixed in that can soak all the defensive strayfire.
So yeah I think this can make infantry stronger. But maybe not in a good way if it’s done too blunt.

Very good analysis. I have nothing to disagree with.

If that happens, their role shouldn’t be anywhere close to similar.

Honestly, I take it back. No such big/dramatic change is required for the game.

1 Like

Here is a random idea, why not give all swordline infantry the ability to repair buildings and siege (but not make them). Maybe even some sorta bonus that sets them apart from villagers in this regard, like maybe they repair faster, or use less resources to repair? But also at the same time you would have to do something like reduce their armor while they are repairing so that they are not just these beefy engineers that you can’t kill, and it would make sense since if you are in repair stance you wouldn’t have your guard up and therefore be more vulnerable.

Infantry really need some sort of “role” other than just being a slightly weaker and slower knight that would incentivise building them. They really lack identity at this point other than in niche circumstances like against Eagles.

Another idea I would suggest would be like making them take half the population space. So that you can actually make the bulk of your army infantry and still have room for other units. But I have no idea how you would balance this to not be OP.

5 Likes

Infantry have been buffed enough that, generally, they’re in a good state right now. Main exceptions are some infantry UUs (especially elite) that have not been buffed either commensurate with their Castle Age equivalents, or enough to make them a good choice over militia line, especially Serjeants and Samurai.

They already do, in terms of being far cheaper/faster training, and stronger against buildings. That doesn’t mean they’ll be seen as frequently as knights/archers in the meta, but they have a well defined role and perform it well when needed. Giving them a gimmicky chore like repairing won’t really expand their role in the meta enough for people to make them where they previously would not have.

1 Like

Yea but even then siege already is far more efficient at being anti-building so you would never rely on infantry for doing demolition work.

1 Like