Can we please make ranked playable again without Civ Picker Build Order zombies that do the same every game no matter what map and abuse the best civs. Can we please have a system that doesn’t reset 7 players just because one player dodges?
Can we finally have a matchmaking lobby hybrid in which all players are put in a lobby without being able to pick civ, preset Settings (no host basically) and random Teams?. Any player that leaves gets punished (because we have infinite map bans, you can’t dislike the map) - and promptly replaced by another player waiting in queue.
Do you want to grind with your friends? Yeah but not in Ranked, or if so under harder conditions. It’s just guaranteed unfair Teams else (unless playing in a party increases your opponent Elo - or Team vs Team).
Every Game is the same, the maps have been brought in line. Nomad is Coastal now every time, no more Land Lock, no more middle Lakes, no more uniqueness, perfect resources for everyone.
Arabia - yay everyone spawns in a perfect Circle with exactly perfect Forests and perfect Resources - how fun. Or anything that breaks the “perfection” like Cliffs and small oasis?
Arena? - Nope no more Tower hop, but be sure to bring the civ with the best Unique Unit.
Inconsistent Wolves? Shush, you might prevent dark age walls, away you go.
I am curious how you will “perfect” Arabia next patch.
Land Nomad? Yeah just halved the resources killing the FFA Land Nomad Community.
But sure, if people can’t adapt that the map might look slightly different each time, we gotta help them.
After all, In my dream Job, I want to do the same thing every time too.
Could you please make this game as it has been for 15 Years and stop with your experiments. Give Hoang Random Civ every time and watch him lose 100-200 elo. This just has nothing to do with skill, it’s just whoever knows his build order and perfected it with that 53% winrate Civ wins the game. And even Streamers said they hate playing against Hoang - it is just boring.
Tower Rush to level the Battlefield giving bad civs a chance? → Killed in DE with -33%! HP Watch Towers in Feudal. But I am sure you took notice since all of a sudden Turks, Koreans, Byzantines, Portuguese, Teutons and, soon, soon Spanish were bad enough to get buffed.
I mean I could have told you, but you just couldn’t resist touching a fundamental building that made the game messy and APM heavy. Remember Vivi’s all-ins and forwards that made the game an utter chaos and was exciting on any stream? Sure those games were disliked by some players, but disliked by who? Those who can’t handle it and only know build orders - having no macro apart from that.
With the removal of Inca Trush (who was the same since 2013 and even got worse in DE already), you are in the final stages of deskilling the game and making it nothing but build orders - the “meta” decides your elo, not your skill, not your adaptation, not your decision-making.
It is fact that most games on open maps are decided in Dark / Feudal. Where the build order ends.
This game isn’t about fun or skill anymore. It is about constant grinding with one civ. And with smurfs, unfair matchmaking TG is almost unplayable. Even Pros rarely play Team games anymore.
Oh, you know every civ and are decent with 39 different settings? Yes, but this one dude plays Franks Pocket each time so he just wins against you. He is just better with half the playtime as you - deal with it.