# Insufficient Round Church Bonus Against Mercs

**URL:** <https://forums.ageofempires.com/t/insufficient-round-church-bonus-against-mercs/290039>\
**Category:** III - Discussion\
**Created:** [September 28, 2026, 7:32am UTC](https://forums.ageofempires.com/t/insufficient-round-church-bonus-against-mercs/290039 "2026-09-28T07:32:41Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![coyotekiller114](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/coyotekiller114/32/42278_2.png) [@coyotekiller114](https://forums.ageofempires.com/u/coyotekiller114)\
**Post date:** [September 28, 2026, 7:32am UTC](https://forums.ageofempires.com/t/insufficient-round-church-bonus-against-mercs/290039/1 "2026-09-28T07:32:41Z")

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Having played around with it while achievement hunting, the Round Church’s attack against mercs and outlaws really isn’t that good. Yes, it’s 2x, but in reality it barely tickles them as this units have high HP. In order to match the building description, I feel that multiplier should be much higher. Thoughts?

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**Author:** ![Quirriff](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/quirriff/32/66356_2.png) [@Quirriff](https://forums.ageofempires.com/u/Quirriff)\
**Post date:** [September 28, 2026, 2:27pm UTC](https://forums.ageofempires.com/t/insufficient-round-church-bonus-against-mercs/290039/2 "2026-09-28T14:27:58Z")

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If the round church damage scaled as they are garrisoned like town centers or could receive military shipments…

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**Author:** ![M00Z1LLA](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/m00z1lla/32/104042_2.png) [@M00Z1LLA](https://forums.ageofempires.com/u/M00Z1LLA)\
**Post date:** [September 28, 2026, 3:17pm UTC](https://forums.ageofempires.com/t/insufficient-round-church-bonus-against-mercs/290039/3 "2026-09-28T15:17:45Z")

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Damage scaling with garrison size would make more sense. A church with a dedicated sniper is a bit odd.

It could maybe heal units while garrisoned too.
