It took me many hours of playing this game before i learned that Delhi gets more gold than other Civs when they capture a sacred site. This is only becouse someone told me as i have not learned or played delhi.
Aside from this, It took a little time to understand things like how Javelineers are anti-ranged specialist.
However, Knights templar has many many mechanics which are not apparent unless you already know what they are. Such as pilgrims and how they scale, regen/attack bonus near sacred sites, and axe throwing infantry which does melee damage from a ranged position.
If we take a look at three things which are not intuitive already -
#1 French knights 2 shot villagers with charge.
#2 Delhi gets extra gold from sacred sites
#3 Mongol Tier 3 landmark gives damage+regen bonus
If you go and play a team game, it is easy to see that players even at platinum level do not understand these things and will lose to them becouse of simple lack of wisdom. These things COULD have visual cues instead of a little “yellow glow”. We know that MOBAS thrive off complexity and being hard to learn, but many of the skill based buffs in MOBAS can be identified by unique visual ques - imagine if in a MOBA game, you only have a “yellow glow” to know if something is altered on every single hero? I dont think it would work there.
It will be interesting to see how this impacts the enjoment of the game.