Garbage armour, literally die to everything. Poor range, has to get in close, and put themselves at risk to dying. Poor accuracy maybe it prevents overkill, (good splash damage) but still quite bad. Far too expensive for such an awful unit. 75 wood, and 60 for a useless unit.
They used to be much better. But they gone to the point they are pure trash.
Maybe they could be better if they were cheaper. But for what you get 75 wood, and 60 gold is pure garbage. The Mangudai may be missing the final armour upgrade (Arambai only just gets one armour upgrade) but it also has far better range, and even armour, and really fast fire rate. And to top it all off, it’s even cheaper than the Arambai.
They already did that twice, reworking manipur while excluding Arambai, and nerfing their base damage. but if they get buffed to the point of being OP again than the I could see nerfing their damage against buildings further to be a reasonable solution.
Previous arambai did about 360% more damage to buildings. I really don’t think that’s the issue that might become OP. Unless they revert both the damage nerf and the UT, which is extremely unlikely.
Imo if anything the only potential is they become too good at killing melee civs with poor skirms, if buffed too much.
But I think the cost reduction is the first thing that needs to happen
While they could do with either stats or cost changes, buffing stats increases the potential for snowballing deathballs in late stages. While lower cost just makes the arambai more attainable sooner(or adding supplimentary units) which could still be anticipated with skirms (like conqs)
Arambai was also OP vs units in low numbers as seen pre nerf, you only needed like 6 to do tremendous damage to Knights, while costing wood not food.
Here’s an evidence, finals of KOTD 1, Viper vs Lierrey, Lierrey had to go for archers all time because all other malian units were useless vs Arambai (that Arambai was also a lot more unbalanced than now).
Btw Burmese at the time was considered a top Arabia civ just because how strong Arambai was at the time.
Samurai isn’t bad is just that his design has very limited applications (They shred most melee UUs cost effectively, but the ranged UUs are more common to see and those can just hit and run Samurai to death).
Even then, mostly they’re never needed because Japanese champs do fine against melee infantry except TKs. Sort of similar to the Jag being outshown by Aztec champions, although I would argue that the Jag is much better at its role (i.e. actually good against all units it’s intended to counter) than the Samurai, due to what you mentioned.
It would be cool if we actually had some stats on this, because a lot of these I suspect are used a lot more than people think. I play a lot of mid-level TGs and I see Tarkans and Gbetos fairly often. Jags and Serjeants, yeah, not so much.