@IamDalv said:
Don’t worry, Microsoft learned their lessons after AOE Online. It’s highly unlikely a company bases their next product on one of their failures. They want to succeed, not to flop again.Regarding the Spellforce 3 graphics, they look nice but they have that 3D RTS problem where things aren’t clear enough to tell what’s going on. I personally don’t want it to look like that.
@“Andy P” said:
Yes. AoEO made a number of mistakes. But if we are going to provide critical commentary – and we are – it should be as informed as possible. AoEO was created by much of the same people who created the other games. The game’s bones are strong. The early choices about paywalls and so forth were terrible. It wasn’t as accessible as it’s forebears. It is confusing. It bogs new players down in weird ways such as leveling and withholding civs. But the game itself feels very much like a furthering of the AoE model. It expands and improves on the franchise in a number of ways.
But Age of Empires Online was so obviously bad, its like say an adult person who does touch fire, will learn from his mistakes. All of the people/companies who are involved on Age of Empires 4 right now,
do have a pre history for making several times bad games and most of them do lack even basic knowledge of Age of Empires Series. And we know how it goes each time, once they presented something put randomly together, it’s too late to fix it.
So before we end up by another failure, like Age of Empires Online, it cant be wrong as constructive criticism simply to remind them to take a look at the source material.
I know out of context it sounds harsh, but Microsoft can give OK to bad games and games from new developer team did lack even basic options for Strategy games like Game speed controls or send resources to allies.
So we might end up with a game, where their outsourced team does simply put some Knights and Castles into outdated Company of Heroes engine and Microsoft won’t even notice it does miss basic features.