I don’t know how long the expansion has been released, but it seems no one plays it already.
Today I just bought ROR, and opened the game, no unranked lobby and no ranked lobby. So there isn’t a single person in the whole world that is playing ROR multiplayer? It seems more dead than AoE1 DE.
It also doesn’t help that the lobby misses basic features that really put a strain on players who, if these features weren’t missing, would be willing to host games.
It is death because of bad design choices of the devs. Even more: It was never really alive because of this. I really saw the potential, but the devs made some really bad decisions, killing it before it was released.
It’s a guess. A new DLC is apparently underway, somebody posted a image of a hidden DLC on the steam info page, but no official statement about it has been made yet. Some people associate the upcoming Persian redesign with a Persian related DLC because they line up in terms of time. Imo the expansion probably doesn’t have anything to do with Persians (I doubt the DLC will be released this year, maybe early 2024), the Persian redesign will probably come in the November - December patch for the anniversary if you ask me. Announcing a redesign and waiting more than 6 six months to incorporate it and to tie it with a DLC that probably won’t come out this year (already working on a lot other projects for the game and just starting to work on the DLC doesn’t sound like its coming out in less than 3 months) makes me think that they are probably unrelated. But feel free to joke about this post if I turn out to be wrong. 11
RoR wasn’t planned correctly. I think they didn’t know who was supposed to be their target audience, they didn’t give incentives to new players nor old ones, didn’t incentivice casual players nor multiplayer. Really, most people bought the expansion only because they wanted to play Romans in AoE2 after they decided to make it a multiplayer civ (a controversial civ choice in the opinion of many, myself included). I just don’t get what was the point of this expansion. They haven’t even terminated the AoE1 servers, which was rumoured as one of the reasons for making this expansion. The idea was good, but was implemented with as many errors as possible.
I love that they tried to rework AoE I again.
The main thing that I think went wrong was the communication. It was not very clear what this expansion was in the beginning so everybody speculated and dreamed up their perfect version of a reworked AoE I.
Their dreams did not lived up to the end result so most people were disappointment.
I hope that the devs will continue their support for RoR because it got a lot of potential.
Adding the classical campaigns should had happened from the start but I am glad that they will add it later.
For the future I hope that every upcoming DLC for the original AoE II also give an update to RoR like a civ or a new campaign.
I really hope that RoR gets fundamentally rebalanced so that it is way more similar to AoE2. As it is now, it’s simply way too punishing. There are no hard counters to anything, and all of the unit stats are insane. It needs a lot of work.
And no, the hardcore fanbase doesn’t matter, because they’re still playing the original CD version, so we can ignore them.
It’s probably because AoE1 is more like old school RTS where newer units are just better than older and weaker units kind of like Dune 2, which differs a lot from C&C and Red alert style.