I don’t think the problem in and of itself is micromanagement, to be honest, that is what I like about the civ. It is very demanding to play and horrible for noobs, but fun for players with high apm. The problem is that the payoff for high level apm is not actually good right now because the civ is just underpowered…
They need to reward you for playing Italy well more than they actually do. Buffing lombards slightly and buffing the shipment time of papal units is the easiest way to do this.
Completely the opposite of my case, I hate having to micro-manage excessively, I prefer to be able to focus on an intense rush or an economic boom and not have to be distracted because the Lombards need me to attend to them every minute.
In my opinion the game would have more people playing if micro-management was an extra that increases the performance of civilizations and not a requirement to “use them well”.
We think the same but we differ in the method to use.
I really don’t think you should keep improving the arrival of the cathedral shipments, as that mechanic would become op easily. I think it could be easier to simply add a letter like Mariachi de Mexico where when you send it the papal shipments take less time but only for 1min.
There is a card that increases the speed of papal shipments permanently, it is called Papal Arsenal.
What I propose is to remove that effect from the card and make the basilicas reduce the time of papal shipments by 10%, It is also an effect that is not permanent, if the basilica is destroyed you would lose the effect until you rebuild it again.
1 Basílica 10%
2 Basílicas 20%
3 Basílicas 30%
Originally, the Papal Arsenal card cut delivery times in half.
uffizi is a good card but in 1v1 supremacy, you have to prioritize other shipments, and the basilica upgrade is probably not even in your deck because it is very bad.
In team games the chances of sending uffizi are higher, but the improvement of the basilica is the same as above.
Being the only way to get %100 profit would be in treaty games, making most top players discard it.
What I would propose would be a card that increases the speed of sending temporarily, that way maybe in the time of a shipment you get two and that’s it.
in that case most of the top players would use a company card.
Here is a small experiment to see how the lombards works after usury. Basically, on a 300 food investment, you gain +34 resources, that’s about an 8/9% increase for wood and gold. If you invest wood, you get more resources only because you always get +50% food. If you invest gold, you get the same amout of wood and food of before.
That’s why the usury card is bad in my opinion, it’s the only card that gives you extra resources, but not that much and not in all cases.
Lombards in their current state are just a gimmick, they serve very little purpose other than being a way to fix macro if you’re accidentally stacking wood or something. It takes ages and tons of resource and card investments for the lombards to even pay for themselves.