Just stop playing brits lol. They are practically worse than ports atm.
I donât care. I like them, though admittedly itâs like hitting ones head against a wall.
As the losses pile up at least it shows up in the statistics that there is a problem.
Iâve been experimenting with some things I havenât tried in awhile trying to make something work. I have to say my game will be better if they ever make any adjustment.
Brits are fine the changes importance is way over exaggerated. If you replace the 3v shipment with 2v youâre only 1 vill worse off. If you replace 3v with distributivism youâre less than 1 vill worse off than before.
Late game you got some good buffs to rangers and some nice ranger shipments as well so theyâre actually a top tier skirm now and worth using.
I like distributivism and VC with a tp start, GMT card I save for later to fast age to fortress. Sometimes you can also go distributivism and GMT if you plan to get stagecoach. You can even do an FI strat going distributivism or 2v and sending sheep as second card.
Itâs only one vil, true. However, that coupled with the Xtra wood for houses and the fact that it takes so long to build the houses it scales out pretty poorly for the civ. That vil is all the difference to being able to match any other civ into the third age.
The dist and vc cards are truly the best bang for the buck return wise but playing them slows you down in the near term tremendously. You are slower than every civ through second age with that option also.
This is an Italy thread though so Iâll stop claim jumping.
You want Italy in age 3, it needs skirmisher unit type available and a small bonus to eco in that age, as pavisier are pretty weak and ineffective when every other Euro Civ has skirmisher as meta.
Ahh ok, my bad, I donât know why but I understood that you wanted to buff freemasons cardâŠ
Well, in that sense it might be a solution, Italy already needs tons of card, so having one more to send can be a solution.
I wouldnât touch the training time, as it also slow vill production.
The cost itâs ok, you can increase it by a bit.
Italy isnât really bad in age 3, they have lombards with 2 cards investments and itâs the best age to heavy invest into techs to get vills.
As for the skirms, Italy have the pavisiers and schiavoni before age 4, and while both units can receive some adjustments and small buff, both are serviceable.
also it might not be a terrible idea to move the redshirts card to age 3, to help italy with musk-semi ff
The civ is a massive joke. The current #1 player is playing 100% Italy in ranked, and 200 elo ahead of everyone. Yet heâs far from actually being the best player, as you can see him lose lots of games whenever heâs not playing Italy (so in unranked games). That civ just inflates your Elo by 200 or so.
Most civs have no window to punish the fast Industrial at all. Your only hope to ever win a game is that your opponent just makes massive mistakes. In fact even when they do you usually end up losing haha. And they donât need to adapt to the map or matchup either, just go Industrial every gameâŠ
Architects, when you get several of them, build too fast and tank too much, which means itâs virtually impossible to prevent Italy from just spamming towers. They can even build them forward, e.g on top of your forward base before you can get units out. Once thatâs done, they can build TCs, mills, plantation, so Italy can boom like crazy without ever needing mapcontrol, which is utterly stupid.
Obviously lombards are broken too, especially with free towers preventing you from sieging them. It makes the Italian eco go out of control so fast, and again, without any mapcontrol.
The age 4 comes in too quickly as well, with a massive 3 falcs or 12 papal guards reward, making it extremely risky to push. And having to invest a card for that is not an issue because itâs totally worth it, plus you get obscene amounts of XP anyway as Italy.
For some reason, you also get guard bersaglieri for free in Industrial. The unit itself is extremely overpowered (5 speed on a skirmisher is insane, great stats, and the bugle thing is super broken and obnoxious especially when targeted on expensive units). Just why does it have to be guard too?
And your papal guards and lancers (which are also way too tanky) are upgraded to guard too. So essentially you have all your units upgraded to guard for free in early Industrial⊠The only unit you have to upgrade after that being dragoons.
Then thereâs the culverins, which once upgraded to springalds, tank an extra culverin shot. Which makes it very expensive to go for an artillery war as you constantly need more culverins than Italy. Too bad, since youâre gonna need artillery to break through the base where towers and TCs have been spammed, and to kill the papal bombards as well (yet another busted industrial shipment for Italy).
So please, do something about this civ. Right now Iâm playing lobby games most of the time just because meeting Italy lamers in quicksearch is one of the least fun things youâll ever experience in this game.
The PuP is out now and they are going to limit the architects by age and reduce their HP.
Itâs a good start but nowhere near enough
I think it will be enough to stop the FI, 3 architects build a lot slower than 5 and the base speed they build towers, walls and tcâs has also been increased by 20 seconds. If itâs not enough they can also increase train time/cost of them a bit more. Without lotâs of towers up early theyâre much more vulnerable in age 2.
The other stuff isnât particularly strong, italy is quite a mediocre civ outside of the FI strat.
No, the FI will still be too strong. Bersaglieri are a balance issue on their own. Even if Italy canât spam 7 towers as quickly as before theyâll still be able to reach Industrial quite safely. Youâll just have less towers, or maybe will need to train some units in age 2 or 3, but youâll manage to get to Industrial just fine. And then the good old lame begins.
Do you really think theyâre that good? I know theyâre fast but the shadow tech thing isnât unique to them, malta gets huss/dragoon which auto shadow tech, hausa get akan musk that do aoe damage and shadow tech right from fortress age. All those units you can also mass then hit industrial and theyâre immediately guard, the bersaglieri canât do that you have none of them until industrial. After that what do they have just regular goons, papal bombards which are worse than heavies and 3 culv shipment. Nothing particularly special shipment wise.
Why do we have Italy buff in last patch, is because many people were shouting Italy was weak they had low win rate they canât get any nerf.
Till now those people doesnât feel any guilty for ruining the balance.
So we have buffed Italy and now nerf it again? How many times such this ridiculous balance we did since DE.
This is not only one pro player talked for balance, are at least several top players complaining but just keep banned by people here.
Yes theyâre that good lol, the stun and speed combined are absolutely ridiculous. Letâs see your options vs these skirms.
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You go skirms yourself. Too bad, your skirms are much worse. For an extra 10 coin compared to euro skirms, you get 1 more speed, 5% more ranged resist, and the stun. Itâs not even close lol. Ah and they can get carded too obviously.
And as if that wasnât enough, you need to pay for your guard upgrade so you mass way less, and they keep throwing at you the papal lancers which tank like crazy. Also skirm wars are not a good way to quickly end a game and you just get outscaled. -
You try to get a good cav catch. Too bad, with 5 speed they can kite super well. Btw, they donât just have â25% more speed hereâ. If you have 6.75 speed huss, the difference is only 1.75 speed instead of 2.75. So for your cav to cover the 20 range that separates them from their skirms, it takes much more than 25% more time.
Meanwhile your cav keeps getting stunned. The stun is incredibly good against cav obviously since theyâre more expensive units, and even better as it stops them when theyâre charging (unlike stunning a skirm thatâs already static) so again they have a harder time catching the skirms. -
You go artillery. Too bad, their culvs shit on yours, plus they have several artillery shipments in industrial. Meanwhile with 5 speed skirms they can run you around anyway, and again going art is slow so they outscale you.
And to top it all theyâre just running around, raiding your vils that get stunned when you try and pull them back, youâre all over the map for resources and theyâre just sitting in base with free plantations and so on.
Good points, I guess though if the FI is nerfed then the negative of the bersaglieri is you can only get it in industrial and you might save 1200 res on the guard tech but you need to spend 3200 res just to get them available to train, the unit becomes a lot less amazing when itâs harder to get to age 4 unpunished but it remains to be seen if the PUP nerfs will be enough.
They do also lose in head on fights with other skirms due to the lower ranged resist and their cards are quite poor being 15% attack cards in age 4.
its 5 less ,but yeah the stun is stupid, the stun also increases your own speed so the mas. gets even better at running away
Bersaglieri have 5% less resistance, as they have 25% and all other skirms have st least 30%, often with more HP.
Also, most likely theyâll have massed skirms way before you, as you have to wait for age 4, if you would also have to wait for the guard upgrade that would take forever, and you donât have to research for the veteran upgrade when you unlock standard skirms.
Lastly, the 2 cards donât do much, redshirts is nice, but Alpini actually donât work.
Cav still counter them, if itâs not enough it should be more appropriate to just readjust the multiplier between the 2 units, cav will eventually reach them.
They have less culverins shipment in age 4 than other european civs, and there also other civ with way better culvs that have more than just +10% HP.
Donât forget advanced arsenal which give 0.5 more speed and HP and ATK + it give 3 vills for half the cost, this card is also super underestimate
And ? you prefere to have classic skirm or bersaglieri ?
You just need to train 3 papal lancer which shadow tech too in transi age 3 to age 4 and the lack of skirm is compensate ( 3 hyper tanky cav with damage reduction for ur skirm, you donât even need to atk with them, they can just tank forever your skirm )
What the point if ur cav never touch them ? Also you have 12 papal guard age up so going cav early on is just pointless
they have 3 culv shipment, 2 falc + 2 culv shipment, Which civ has better culv except Malta ? Otto with Topcula card ? Port with artillery HP age 3 ?
So the " way better " is just not true
Stat wise, there are civs who gets better culvs, so if Italy culvs just destroy enemy artillery with 10% more HP I donât know what french, otto or malta culvs doâŠ
And their 3 culv shipment is nice, but most europeans have 4 culv shipments.
Cav are faster, so theyâll eventually connect, and you get your own skirms behind you can kill them.
And what thatâs supposed to mean?
Generic skirms still trade better, as youâll mostly have a better mass and better stats.
The bersaglieri advantage is that they can decide when to engage thanks to their speed.
Those are techs that all civs get, so itâs not really an advantage of the civâŠ
By the way, Iâm not against a nerf for the bersaglieri, I never said that, I just donât get why people of all things are obsessed with their guard shadowtech or their speed.
Just give them a standard skirm at that pointâŠ
Yeah, and itâll block your shipment for a minute and cost 900 resources.
Papal lancers are good donât get me wrong, but I miss on how it makes the bersaglieri unbalanced.
And while the bodyguard ability is good, overall HP and natural resistance are still better.