It's not just "we aren't splitting china"

Some people try very hard to make it out like the community just tries to mis-interpret what is said, or just gets upset if we don’t get our way. I think that’s extremely un-informed and/or dis-ingenuous and I’d like to explain why.

V&V
We were promised “Campaign” focused expansion. V&V has no campaign, at least not by any definition you’d find in any other RTS or FPS. We were promised polished scenarios. V&V had many of the same bugs from the mod versions, no new assets, many scenarios felt even unfinished, they didn’t even update Romano-Britons to Romans from Byzantines. We were promised they were “inspired” by filthydelphia’s scenarios. Maybe four of the new ones, but fetih is a player swap constantine xi, and the rest are all copy paste. Then the moment V&V was announced, all the prepped social media material used the term “single player”. Regardless of if your definition of campaign includes V&V or not, everyone has to agree that “single player” is more vague and expansive term compared to “campaign focused”. Why use the more specific term to TEASE something, and the less specific term when we already know what the content is? Literally I could not find the word “campaign” ANYWHERE on steam, on the social media marketing, on the blog, anywhere. What’s crazier. In the video Filthy recorded for the V&V announcement, he does use the word campaign, but only BEFORE we know what V&V is. The marketing for V&V switched from “Campaign” to “Single player” and “scenario” mid script. think about that, MID SCRIPT. And this said spoken by a guy who’s MADE official campaigns AND the scenarios that are being upcycled.

—Edit—
I’d forgotten that during the new years event in february 2024, they played on a patch of the game that had not yet been announced or released, the update that gave villagers find shelter and drop off resources commands. But because we didn’t know about that patch, and we were watching to see the new V&V content, naturally that gave the wrong impression that the new features we were seeing were part of the paid content that was being marketed to us, NOT a free update we’d later get. And we were told these scenarios would contain exclusive mechanics.

So for those of you out there who are keeping track, that’s

  • One statement that AT BEST is un-representative of 97.3% of the single player content in the game. At worst isn’t congruent with the industry standard.
  • An AT BEST highly exaggerated statement.
  • A statement unrepresentative of 73.6% of the V&V content
  • A supposed Colossal co-incidence of when they stopped using the word “campaign”.
  • A supposed accidental use of a future patch that showed features which could only reasonably be inferred to be part of V&V

V&V2, we were given two screenshots. importantly showing a Jurchen and Tangut Castle, and their UUs. Not oh we thought they could be for those civs, no go to google, find a history book, look at historical representations, look at ruins of castles, and see how they match perfectly with what is in the screenshot. Then we were told we’d get five new civs as well as Jurchens and Tanguts in “Into China” would have their civs updated, as well as “Kara Khitai” changed in “Crucible” and “Life of Revenge”. Tanguts are a tibeto-burman people, Jurchens are Tungusic. We were shown castles and units that can ONLY be for those civs. Nothing else makes any sense. We weren’t shown anything for khitans (no I don’t recognize the khitangut chimera so awful zhou tucker wouldn’t touch it with a ten foot pole), but if you’re updating the Kara-Khitai, if need to have a khitan civ. Tanguts are tibeto-burman, Jurchens are tungusic, Khitans are para-mongolic. Neither tanguts or jurchens are a better match for khitans than mongols. There is just no alternative rational explanation. They were adding at least Jurchens, Tanguts, and Khitans. Then we learn, somehow besides the mountains of evidence to the contrary, they aren’t adding the tanguts. What’s just more mind boggling for me, is literally the only thing for the “legendarily long patch notes” to be walked back, literally the thing we’ve done numerous times since the forgotten, the tanguts “couldn’t” be updated to khitans do to “technical reasons”. maybe later, def not now tho. The moment we learn there’s no tangut civ, all the other castle changes, bug fixes, animation improvements, no technical difficulties noticed there, but the 50th civ swap is where it got too challenging for now. Furthermore, I understand you don’t want to give away everything for a tease, but showing off the Tanguts and Jurchens is unrepresentative of 60% of the new civs, and 100% of the new campaign content. How is that remotely a good tease? and then lastly the whole we aren’t splitting china statement. This wasn’t made by some random joe shmo. This was made by the lead developer of the DLC that added indians, and the lead developer of the dlc that split the indians. Also Cysion mentioned the reason they were going with 5 civs this time is because it’s what was needed to tell the stories they wanted to tell. Really? Jurchens and Khitans are critical to telling 3K stories? I’ll reserve final judgement once I see the campaigns, but that is seemingly a bizarre rationale.

—Edit—
Also for some reason the fire archer was shown with SEA UI. Which is reasonably congruent with Dali and very congruent with tai, and incongruent with 3k. If it were a mistake then it should have been just as likely to use meso ui, western europe ui, central asian ui. But nope, it was wrong but apparently in just the right way to be congruent with all the other “mis-communications”

So those of you out there that are keeping track

  • Screenshots showing civs unrepresentative of AT BEST 60% of the civs and 100% of the single player content.
  • An AT BEST extremely questionable assertion china wasn’t getting split, when we now have civs for when ethnically han china was literally politically split
  • An incomprehensible co-incidence that the only thing to be walked back from the patch note, is also the only thing they’ve done oodles of times before but it was too hard this time, which also happened to be a linchpin piece of evidence.
  • An AT BEST bizarre statement that Jurchens and Khitans, civs of whose height was 1000ish ad time frame, are needed to tell 3k, which took place in the 200s ad.
  • A 1 in 10 chance of using just the right but also wrong regional ui for Fire archers.

And to be crystal clear, this is not just “I didn’t get what I wanted”. BfG is not what I wanted. Didn’t have a problem with that. RoR isn’t what I wanted. Didn’t have a problem with that. I was in the minority of the fanbase relatively uninterested in the Caucusus. I didn’t have a problem with TMR. And it’s not, oh the devs did one thing that tricked me or I theorized in a wrong direction, therefore they lied. There was the qizilbash in screenshots for TMR. some people assumed persians would get SL and CA architecture. that didn’t happen. It was a scenario/campaign only unit. ok, that can be congruent with what was shown. Adam Isgreen made a statement during development of RoR, months and month before release, that all the campaigns were being ported over. Ok, maybe he mis-spoke, maybe plans changed. maybe he flat out lied. But It’s not part of a wider pattern. I didn’t have a problem with RoR.

This however is incontrovertibly incomparable. V&V and V&V2 each had NUMEROUS communications bafflingly incongruous with what was announced and released, most mere weeks before announcement. People try to defend some of these statements like “they didn’t know that’s how they’d be interpreted by the community”. These people are paid to work on a game, communicate information about that game not just to the fans, but other co-workers to effectuate the release of new content and patches. How is it they can presumably be good enough at communicating aoe2 to each other to get stuff done, but so terrible simultaneously that a majority of the community has the complete wrong idea about so much of what they communicate to us.

And if those mind boggling repeated “co-incidences” and “mis-communications” weren’t enough, all of this falls into an even greater pattern which further demonstrates their deceitful intent.

Get ready for this. This, somehow, only happens when the content itself is going to be very controversial.

BfG. Absolutely nothing until the announcement, well received.
TMR. a roadmap vaguely hinting in the direction of DoI a year prior, and a “elephant in the room” comment on a patch a few months before release. TMR is the worst of the medieval DLCs IMO, but not by a wide margin. It’s decent.
RoR. It’s a thing guys. Its aoe1 in aoe2. Not sure what that means, but feel free to be excited. Eh IDK who this was for but whatevs.
V&V. Campaign Focused expansion with polished scenarios inspired by filthydelphia’s custom scenarios. Insert last jedi meme bout how every word of that sentence was wrong. worst received DLC.
V&V2. Five civs guys, the most exciting dlc, new castles skins, new UU skins, monastery and monk skins, attack animation. You’re getting Jurchens, you’re getting tangus, Khitan civ is changing so you’re also getting khitans cause changing them to jurchens or tanguts makes no sense, no china split, BE THE ABSOLUTE MOST HYPEDEST EVVUR. antiquity 3K china split, mobile game heroes added, destroy the concept of what an aoe2 civ even is, nothing for medieval content beside Jurchens civ and a disappointing non-sense khitangut chimera civ.

So I am to believe, by those who’d like to give those “communicating” to us the benefit of the doubt, that not only are they just the unluckiest people in the universe, but only when they’re talking to us, with both their circumstances and their choice of words, but somehow that incomprehensible unluckiness is also directly, but still coincidentally, correlated to the controversiality of the content of dlc in question.

Oh my god miss me with this “it was just a mis-understanding” stuff.

When they know they have a lemon on their hands, they just hope if they hype us enough, the member berries will make us consume. And if it means lying to the fan base to get us requisitely hyped, by god do they have a bridge to sell us.

—EDIT I’d rather not splice into numerous places—
Also all of the “mis-communications” are congruent with each other. If this was just random mis-communication, you’d expect mis-communication 1 to be contradictory to mis-communication 2, and each not particularly congruent with mis-communication 3, etc.

Nope. Everything points very neatly in one direction. Just a little more mind-boggling coincidence for your consideration.

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Might as well call them the “Khitanguts” from now on lol

Also, I find it very funny that after splitting Slavs and Indians, and stating that Vikings and Saracens could potentially be split, the devs add another umbrella civ. Not only that, they fused two civs that have nothing to do with each other.

Imagine if Koreans had a Samurai unit. Or the Teutons had Boyars. Persians with Jannissaries…

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Fixed lol thanks

No, that didn’t happen cuz the devs didn’t say they did and slavs still have their name. completely different. no split to be found. I’m looking in the closet and under the bed, can’t find a slav split.

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Silly me, I forgot the Poles aren’t Slavic! They’re Sarmatians, or at least they liked to larp as such…

I’ll believe the devs ALWAYS

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Obviously poles are Lithuanian, but again not a split.

And Bulgarians are Turkic, but also not a split.

No slav split to be found.

As an aside I would like Bulgarians to lean in a bit more to their Bolgar roots, but Bulgarians are primarily Slavic.

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“Research and design exploration quickly showed that Three Kingdoms China was extremely advanced for its time, making it an easy fit into the AoE II: DE technology tree and design mould.”

Somehow means we were making a chronicles dlc and got as far as working on the UI because finished assets are in the chronicles folder before this was changed to a regular dlc.

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im interested about what exactly “fire archer was shown with SEA UI” is

This:

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I didn’t make this 100% explicit in the OP, but I’d like to take this opportunity to add something.

There are a lot of these “mis-communications” and “coincidences” that on their own, don’t carry a lot of weight.

Using the wrong UI…sure you have to make a mistake in the first place, then the mistake has to be just right to be mis-leading. Maybe that’s a 1 in a 100. not likely, but plenty possible to believe. 1 in 100 things happen all the time.

It’s when you add all these together, AND you consider it only happens when the content is rather controversial, it becomes impossible to ignore.

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This is very interesting, although as far as I know, the widespread of Theravada Buddhism in the Southwest Tai-speaking tribes mainly began in the 12th century, without too much involvement of other Kra-Dai speaking groups. However, these subtle hints that Wei and Wu correspond to Xianbei and Yue are a bit difficult to evaluate. I have also seen discussions in the AoE Chinese community, where some people also propose to use mods to just rename Wei, Shu, and Wu into Xianbei, Baipho, and Yue.

I assume the folder “WPFUI” is no longer exclusive to Chronicles, but now used for any expansion made in that style, and I expect the recently added files to stay there. Assets of BfG and 3K are in the “Paphos” and “Peru” subfolders, respectivly, and any future Chronicles or Chronicles-style expansion will probably be given a new subfolder.

It’s clear that 3K will have functionality comparable to that of BfG, so it makes sense to organise the files that way. Opinions differ on whether it makes sense to add those three civs to ranked play this time.

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Many people are so focused on hating the 3 Kingdoms that they subconsciously started thinking that the devs were always ashamed of them.

You need to see all the communication they did the opposite way.
They thought we would like the 3 Kingdoms, that’s why they choose them in the first place. They though it would be a positive surprise once we find out.

Think of all the hints in that way. How would you have communicated it if you though people would love the idea but you didn’t want to spoil the surprise.
You start of posting the hints for the more expected content. The Khitans and Jurchens. But then you add a few small hints to the more “exciting” things.

It makes no sense for them to hide the “bad news” as long as possible because we couldn’t even preorder the DLC before the reveal. And if they thought we would hate it then they would have never made it, right?
And please don’t bring up the Korean story from 25 years ago.

Have you ever thought about that maybe maybe there are people in the dev team that just happen to like the 3 Kingdoms period? Wouldn’t be too crazy, right?

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You can’t really promote a DLC by saying “hey we were rushed into making a bad product and we hated developing it, so don’t buy it”. No company does that, even for the worst DLC imaginable, they still have to try and sell it to recover some money. V&V and Tale of the Dragon were marketed normally despite being terrible.

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There is no evidence to this being a rushed product really.
Especially the 3 Kingdoms part seems to have gotten considerable effort.
But hard to judge before being able to test the campaign.

This DLC has more content then any other DLC before. It clearly doesn’t look rushed at all.

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Except conquerors, forgotten, and arguably afk, rotR, and lk.

No new voice lines, 13 campaign scenarios instead of 15, and we also have whatever the Khitanguts are. On paper, it sounds like the biggest DLC yet, but it has less singleplayer content than even Mountain Royals, and the civs are very controversial. Not to mention, people have been digging through the game’s files and found out that not only there WAS a “China” DLC that is nowhere to be seen, but also Three Kingdoms was supposed to be a Chronicles DLC too.

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The Conquerors was not a DLC, you couldn’t download it.

The Forgotten doesn’t really count because it was a fan mod originally and it didn’t get much polish before being made official.
Half of the Forgotten campaigns were pretty bad.

The most any other DLC added were 4 civilisations.
We don’t know how big the 3 Kingdoms campaign is yet so we can’t compare that.

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There is now…

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Left over things don’t mean anything got rushed.

Immortal Pillars was delayed significantly and turned out to be very well received yet there is significant cut content.
There are 2 units with fully modelled upgrades and all the stats that can’t be trained and were not used in the campaign at all. Very likely cut from the civilisation during development.
But that doesn’t make it rushed.

Content that nobody asked for.
Honestly, if I buy a DLC, I’ll probably only use two civs. I’m mainly interested in the Medieval period and not really into the political states from Late Antiquity.

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