Janissary is too weak

  • Both Janissary and Hand Cannoneer have the same attack, but the Janissary has no bonus damage against infantry.
  • Janissary accuracy is 50%, while the Hand Cannoneer’s is 75%.
  • Janissary has lower HP than a Turkish Hand Cannoneer (44 vs. 50).

On top of that, the Janissary is more expensive. Even Hand Cannoneers aren’t a great unit, and the current Janissaries are just worse versions of them.

Their only appeal is being available in the Castle Age, but they are hindered by underwhelming stats. The Hand Cannoneer buff and the recent nerf to the Janissary’s range (from 8 to 7) have made them almost useless. It doesn’t make sense that they are significantly weaker and more expensive than the Castle Age Bohemian Hand Cannoneers.

I’d increase their HP from 44 to 50 and their accuracy to 70%. For the Elite version, I’d give them 60 HP and 80% accuracy.

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You should compare Hand Cannoneer to Elete Janissary in imperial age.

Janissary (Age of Empires II) | Age of Empires Series Wiki | Fandom

Elete Janissary is good in attack power and attack delay. Bohemians HC needs university and chemistry in castle age and can’t get more attack power (despite they get speed). Moreover, Bohemians don’t have good cavalry.

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Elite Janissary and Elite Conquistador should get +1 range.

Are we really comparing a castle age unit against an imperial age unit?

Are we really comparing a castle age unit against an imperial age unit?

Absolutely not. If we can talk about something for the non-elite version, any buff to the elite version is out of the question.

The elite Janissaries are cost-effective against any melee unit in the game, with a decent micro they even manage to trade at par (approximately) against fully upgraded paladins.

The only weakness they currently have is against the arbalests basically. But then the Turkish hussars come into play and it becomes a different matter.

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Elite Janissary isn’t a good unit either.

  • Requires a Castle and an upgrade, unlike the Hand Cannoneer.
  • Has the same HP as a Turkish Hand Cannoneer.
  • Lacks bonus damage against infantry, unlike the Hand Cannoneer.
  • Has longer range, but this is offset by lower accuracy.
  • Has +5 more attack but costs more.

Overall, I don’t see any reason to prefer Elite Janissaries over Hand Cannoneers when, mathematically, Hand Cannoneers provide more HP and more attack per resource spent.

Prefer neither in most cases even though both are good units. Turks heavy cavalry archers is better in most cases which also synergize better with hussar/heavy camels.

Yes, the Heavy Cavalry Archer is better than both.

My point is that even if the Turks lacked Heavy Cavalry Archers, there would still be no reason to choose Elite Janissaries over Hand Cannoneers since they are mathematically worse in every aspect.

How good Janissary

I wanna find viper’s video that he tests Janissaries’ insane micro, but I can’t find it.

it is true that they are underwhelming at the moment. I think they should have bonus vs cav like they do in aoe4, it would make them more viable I guess.

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Tbh Bohemians can get it in castle age

But it is much more difficult for the Bohemians to make HCs in the Casle Age than for the Turks to make Janissaries.

I remember too because I was just watching it live at the time. They have zero attack deelay. Which is quite absurd when you do stop-micro moving backwards.

Wrong, Janissaries are much stronger against enemy cavalry than regular HCs.

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Elite Janissaries provide 0.1913 damage per resource, while Hand Cannoneers provide 0.1789. However, Hand Cannoneers are more accurate. At maximum range, an Elite Janissary actually provides only 0.1243 damage per resource, whereas a Hand Cannoneer provides 0.1341.

Mathematically, an Elite Janissary deals less damage against non-infantry targets per resource than a Hand Cannoneer.

A fully upgraded Elite Janissary has 5 melee armor, while a Hand Cannoneer has 4. However, Hand Cannoneers provide 21% more HP per resource than Elite Janissaries, which is far more valuable than the Elite Janissary’s extra melee armor.

Elite Janissaries were supposed to be better than Hand Cannoneers against everything except infantry, but that is not the case.

Elite Jannissary bad 11…
My dude Elite Jannisaries have 0 frame delay and 22 attack scaling better than other gunpowder units in Imperial, vs Cavalry they greatly outperform Hand Cannoneers (you kill Paladins in 12 hits for instance).

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Is it tho? I think the Bohemians can go for hand canoneers with a similar ease and these hand canoneers are cheaper to mass

That range used to make them OP, they outranged nearly everything in castle age including mangonels while their high attack made them do short work of them.

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Not only was the Janissary’s range nerfed to 7, but its accuracy was also indirectly nerfed.

Now, it has 50% accuracy at range 7, whereas the previous Janissary had more than 50% accuracy at this distance. Plus, the Hand Cannoneer buff has completely changed the trade-off dynamic between Janissaries and Hand Cannoneers.

That’s why I believe the Janissary’s accuracy should be at least 65%.

This is true, and it seems to me to be the most correct buff that could be implemented so far