The 1v1 comparison simply does not work. You deliberately leave out unit synergy to make a unit appear weak.
A lot of units will lose a 1v1 against a knight, you always need proper army composition.
Janissary can deal damage to a knight without the knight touching the Janissary, it is a backline unit. You have m@a, spearmen or knights to soak up the damage.
we can say same thing for archer vs janissary too then thank you for supporting me
i want you guys to understand why im saying the things i say for example lets take crossbow it counters armored unit and countered by horses and mangonels,janissary counters horses and get countered by archer so this counter system is a normal thing every unit has it my problem is with stats
at castle age:
crossbow deals 14 normal damage with upgrades / janissary deals 16
crossbow range 5 / janissary range 3,5
crossbow attack speed 2,15 / janissary attack speed 1,75
crossbow hp 80 / janissary hp 90
crossbow cost 80f 40g / janissary cost 60f 100g
so you are giving janissary just 2 attack more but lowering its range by 1,5 it shoots faster and have 10 more hp and you need to pay 60 resources more its just dont worth it because its low range they will always get hit first by archers you will lose couple of them before even firing and because they are so expensive you cant mass them like crossbow or archers which they are good in mass they counter knights but they cant take down knight in 1v1 they need a huge mass actually even in mass they barely take down knights(a trash archer can bring jans to near death in 1v1 and in mass they have no chance) final conculusion if the stats with crossbow so close and if it has a lower range then they dont worth 60 more resources.Strelet cost 90f 90g 180 total res only 20 more than janissary and they are better than hand canons im against this injustice.Either they need a range buff or a health buff or 2 at the same time
Afaik, Janissary donât take bonus damage from mangonels and cavalry - thus they are like a ranged spearman, but also armor piercing - so stronger.
Also letâs not forget that Janissary are a specialist unit that can also repair siege, which is the specialty of the Ottomans.
Neither crossbowmen nor streltsy can do that.
this oen is gold. I was lolling hard when this happened!
they dont have aromor pierce where did you see that janissary is a unique unit of course it will have unique ability and its not great ability every unique units has those kind of thing didnt you read what i said im talking about stats you are saying they dont take damage from mangonels and cavalry it means nothing like i said these things are normal for every unit they just worth the cost stat wise
if you look at the last fight demuslim has 3 times more resource worth army and it nearly lost most of the sipahi was dead and janissary had no one to protect them crackedy played bad here and made the janissary look strong they are only good against horseman with that cost they need to do better
Credit goes to Demuslimâs number superiority there. That much horseman can already deal with maa+horsemen. And he actually realized he was ahead and just took on spears with horseman before ranged units arrived.
the fight prior to dem breaking thru the gate the armies were comparable and crack had horseman too; dem took that fight without issue and if you watch the twitch vod youâll see crack admit the comp is strong
luckly we have this new caster mode if you look left bottom you will see demuslim has 3 times worth army there he picked that fight because of number advantage and he saw those horseman next fight after that with man at arms and landsknecht most of his army nearly gone 10 janissary cant kill the 1 man at arm if crackedy saved the army at the gate he would have won
That was the part demuslim took on spears with horseman. Janissaries wasnât even fighting there.
What is the reason for this thread, it is not a good idea and the developers have never buffed the ranged units, because if they are behind the lines they are very effective, the Janissary has a lot of damage, it costs less than the manual gunner and it is in age of castles, thatâs great, whatâs the problem?
uh⊠well I can briefly tell what I think is the problem but theres probably like 30 arguements on whats the problem. So you might want to check up there if you want more detailed arguements.
Anyway thats my take briefly
In castle they are too costy for their function, better if you make crossbows.
In imperial where HCs come into play, theyâre too dependant on mangonels and Gbombards. And Gbombards are⊠greates siege engine of all time. You might as well spare the money from elite units(costy units) and invest it into more bombards instead, and make trash units for support.
They have less range and dps/res than crossbows in age 3 (I AM including blacksmith techs) with low movespeed and survivability. The tradeoff is anti cav damge and siege repair with are pretty much redundant.
In age 4 the dps/res is better than the hc vs unarmored units and cav, but they die in 2 hits from regular hc and also get kited by all ranged infantry and are still weak to maa.
Mehter boosts are nice, but people are contantly ignoring that all covs have unique perks of at least similar power.
Their argument doesnt hold water.
@Jonossar wants you to believe in Castle crossbow/spear is more cost effective than jans/spears (or jans/ANYTHING ELSE); He also in his original argument only presented the MAA compositon matchup side for his argument and took for granted that spear/cross would hold vs any cav comp reasonably enough. Then he alleges in IMP, even though the full upgrades on Jans make crossbows basically obsolete he suppose the crossbow/spear is a more pop efficient than jans/spears ( or any other jan/something else comp).
@KnowingLamb8370 argument is jans in castle just cost too much compared to jans and b/c archers hard counter jans you leave yourself extremely exposed to getting your jans deleted before they even reach firing range.
Hale argument is he doesnt trust/think the devs have a grasp on what their design plan is for the unitâŠbut he sufficed to know NOW they are paying attention to the unit⊠and hopes they continue to augment/adjust the unit there is a better fit than this iteration of the unit (preferably a generalist HC unit that cost more, doesnât have any niche func per say, and a bit cheaper than standard HC).
Starting from the bottom up;
It is asinine and flat out ignorant that one would suppose âthe dev just donât have a grip on what theyâre trying to do with this unit,â Even all the examples the guy presents seems he discounts the important of ample testing and feedback and readjustments etc in order to completely fledge out an idea OR find out the idea JUST DOESNT WORKâŠ
@KnowingLamb8370 Jans are NOT too expensive for the niche function they play b/c you have to consider resource for resource what can the comparing compositions do? if you need a backline that can pick off heavy knights in 1 volley or 2 then you would need 7-14 crossbows OR 5-9 jans, meanwhile those 5-9 jans could also snipe horseman meanwhile youâd need 14+ crossbows 2 shot castle horseman (assuming equal bsm stuff). And for the portion that worries that jans would get pick off before they land the first shot, you miss how Jans would be the support unit and be along the backline meanwhile your cav (just like in the video) would be leading the charge and keeping the uber mass of range at bayâŠ
@Jonossar counter argument is like 2 books long⊠the abridge verison went along the lines that jans kill cav soo much more efficiently than spears (getting body blocked) and just a higher dps than xbows; and if the enemy decides to go with a heavy MAA composition? well This game is mostly predicated on cav so just spam knights to his MAA and keep the jans as support, add siege when archer masses get ugly, and only a few civs can out gun/range/power ottoman siege fully upgraded.
Final thoughts, the current iteration is a niche SUPPORT unit that is NOT MEANT to be used in allll situations, so if there is a bad situation for Jans then absolutely do NOT forcefully make them and die?
if I make a ratio of the life of the manual gunner with the cost of the Janissary, the 90 life it has is more than fair
but because of his damage distribution it is less effective against men-at-arms
Do they?
So weâre just going to ignore that janissaries have equal or better dps than HC per res(even Vs MAA) while using mehters (EVERY Otto comp MUST have a mehter) just because some civs have bonus damage to HC, while most others donât
Nevermind that other civs canât mass HC from castle age, and ranged units are exponentially better the sooner you can mass them .itâs basic game logic
Janissaries also donât take bonus damage from light cav (unlike xbows), and their higher ROF means less overkill
So yes, if we ignore a load of facts, janissaries are bad
look my problem isnt the janissary is the counter of cav you are going to chose them instead of crossbow if you see man at arms than you chose crossbow every unit has counter and decounter my problem is their stats dont worth to pay more make them same cost with crossbow that make sense they are the crossbow that kills cav thats it there is no reason to pay them 60 more resources if you are gonna make them cost more then they need to perform better overall and they can be a support unit to but if im gonna pay them that much they need to be a better support
higher rof mean they will hit the enemy armour more also
Do the math alt boy, I already answered this in the very comment youâre quoting. I forgot to block you, but itâs happening now
im alt to no one dont speak without knowing anything i already did the math you should learn to use your brain