Japanese clearly op

Maybe the power is inherently badly designed.

If the unit can’t attack at all the enemy can just not target it. It can still run into the enemy eco without being able to stop it.

Maybe it should instead give multiple units a shield that just gives them some extra HP temporarily.

1 Like

Samurai don’t have a bonus against buildings. They are just generic infantry. In fact pop-for-pop they deal the least damage against buildings of all generic infantry. Even two Egyptian Spearmen deal slightly more damage, for almost 20% less resources.

And Samurai and Fanatic are both anti-infantry. They are roughly equal in that role. Fanatics are better against cavalry than Samurai, though.

And yes, Amaterasu Samurai are stronger than Fanatics in a direct comparison. But that’s to be expected, as Samurai are her specialty, while no Atlantean major god has Fanatics as their specialty.

I don’t know what they nerfed there. I didn’t notice. 4-pop units are very bad for map control. That’s its only weakness.









Dude simply doesn’t waste resources. Moreover, he was locked into two TC and accumulated an infinite amount of resources. He fought for 10 minutes without vills.

It was fun, but the swamp had no effect on anyone.

2 Likes

Ongoing issues:

Samaruai need a small nerf but nothing to large im guessing maybe a 10% damage nerf.

Naganata riders need to be adjusted. Let’s be honest they are greek hippeus. Hippeus are known to be able to spawn with non counter melee so this makes the other player need to try to counter too many things at once. Especially if you’re egypt or norse.

Bushido needs to be reworked maybe even completely. On no level should you be able to aquire heavy or champion for free and before the age you can aquire them. The xp gain for bushido is also silly high and creates a gameplay tactic of completely avoiding fights with japenese at all.

Their eco is too high still. I understand they need alittlebit of a boost to pump samurai out but Literally, they have greek villagers plus mikos.

New moon is beyond broken for a archaic age god power. 6 seconds can earn you 2 tiers of blacksmith upgrades its simply to long of a cast. It’s recast is only 100 favor which is honestly criminal and it needs to be rethought.

Swampland isn’t broken but it is too big. It zones too much and should be reduced maybe not even alot. It also shouldn’t be able to target villagers.

Overall it is the same gameplay as when they came out. They are basically impossible to outpace or stay on par with. I’ll highlight bushido one more time however because i think it contributes to the attrition.

4 Likes

I propose to remove the passive generation of bushido. And that’s enough.

1 Like

Down below is a sample clip of the recent community trounament. Good example of how both players were more or less equal until Tsukuyomi did his thing. Pay close attention to bushido.

I mean how are you supposed to come back from that. Absolute shut out in one moment.

2 Likes


Then we will start by weakening China. Not Japan.

Both can be true thou. The kuafu cost reduction was not needed IMO. But japan has some clearly over tunned things.

Also a single game screen shot doesnt show much. Gaboo beat John Arbiter (Loki vs Amaterasu). That by no means shows that loki is overpowered or doing better than any japan god.

2 Likes

it’s really jus shennog over performing not really so much china overall.

2 Likes

In my games with China, I have far more problems than with Japan. A single Chinese player wins a 4v4 game in 15 minutes. That never happens with Japan. In 1v1 games, there’s not a single Chinese player left on my ELO. I haven’t fought China with Set once in 41 games. All of China has gone above 1200 ELO. But I do encounter Japanese players. So yes, China should have been nerfed before the North.

1 Like

Im not disagreeing with you that china is insane right now. I do think its the best civ, not just shennong, not just nuwa, not just fuxi, all 3 are very strong right now and we are seeing it play out in the tournament.

What im saying is 2 things can be true at once. Japan also seems to be stronger overall than the rest of the pantheons.

Can you share a normal youtube link?

that link just shows a blank page for me.

1 Like

Of course, not sure why it didn’t open properly.

1 Like

Bugs, China and Japan are ruining the game for me and killing most of the enjoyment.

Letting the bugs aside, China and Japan have everything the vanilla civs have but better. Better eco, better units, better technologies, better myth units, better heroes, better everything, even flavor.

2 Likes

OMG, what do you mean?

totally agree. This game lost its essence.

3 Likes

This guy read the topicstarter’s thread and is now suffering from bullshit.


















1 Like

To be honest I still play Norse. Even after the nerf. I still like the OG civs more. I hate china. I hate everything about them. The only aspect I like about them is their favor generation which I think is unique. I just feel like their units seem like a mish mash of every design concept. You want ranged anti ranged units? here you go. You want cavalry that counter ranged? here it is. You want meele siege? take it. You want ranged siege? it is there. You want spammable heroes? go to the academy. YOu want heroe concept like greeks? it is right beside it. YOu want healers? make sages.

I’m not saying they are OP. I feel like they have no identity. Their only identity can be that they are super defensive which isn’t really true some of them can actually do decent second age rushes.

2 Likes

I play amaterasu and a i ve been playing with the Japanese a bit. I think Amaterasu needs a nerf to her Bushido buildup compared to the other gods. As for the Samurai, it’s not the unit itself, but its buffs.

With Amaterasu, she has:

1 HP per second (not too bad)

10% HP from the Weasel Goddess

Raijin = 15%+ 10% lifesteal, 15 is too much, 10% would be appropriate

Asura God = 20% HP from a tech (10% would be appropriate)

Last level Bushido 15%, but it’s hard to get.

Base HP is 190 (same as Jarl)

190 + 105% = 389.5, adding lifesteal and regen. That seems a bit too much to me. Okay, it’s a 4-population, but I think the unit already has high damage and too much HP. It makes sense to me to lower the HP given by technologies. I like the damage, a slight nerf would be nice, but the HP needs to be addressed first