[Just for fun] Civs you'd like to see (but probably won't)

I’d like to see eg

Mississpians
Iroquois

Polynsesians
Aboriginees

Zimbabwe
Shona

2 Likes

Finns Prussians(pagans once) Albanians.

Sinhaleese kannadigas kalingans.

Siamese

Moors Kurds

2 Likes

Same thing. Not that I wouldn’t mind a whole Bantu filled expansion of like 5 Bantu civs

1 Like

Kurds, Nubians, Andalusians, Somalis, and Yemenis from my MENA concept. Kurds could ideally be split into Kurds and Daylamis, but they were closely related peoples living similar lives so an umbrella is acceptable too.

Yemeni campaign: The next DLC should be Middle Eastern - #49 by smiki5five

East and South Africa:

The Americas:

Moundbuilder architecture set could also get the Calusa civ:

And American Southwest the Chumash:

1 Like

Just for fun like even if it makes 0 sense? Kingdom of Jerusalem, Papal States, Gauls, Romano-British, Moors,

Back in Eurasia:

Late Europeans: Dutch, Swedes(Kalmar Union), Habsburgs

Balkans: Croats, Serbs, Valachs

The forgoten Ts of Asia: Thai, Tibet, Tanguts

North Americans: Mississippians, Pueblos, Hougdunese

Imperial West Africa: Kanembornu, Hausa, Songhai

East Africa: Somalis, Nubians, Swahili

Coast of Africa: Benin, Kongo, Yoruba

The Forgoten of Africa: Zimbabwe, Gahna, Wolof

Ancient Chronicles: Assyrians, Babylonians, Egyptians

2 Likes

I’d like to see Chinese, Koreans, Inca. They were in the game when I bought it, but have been taken away

4 Likes

Tibetans
Tanguts
Gokturks
Meitei
Mon
Khazars/Khazaks
Hepthalites
Avars
Somali

Vlachs

Serbs

Albanians

Nubians

Tibetans

3 Likes

Tibetans, Tanguts and Uyghurs are the only correct answer.

Suitman sucks.

3 Likes
  1. Finns ( to represent all Finno-Ugric nations)
  2. Vlachs
  3. Late medieval Dutch ( if it can be created aside Burgundians )
1 Like

The Dutch should be represented by the Frisians, imo.

Maybe add Somali due to current geopolitical reason.

This.

Also everyone from an area covered by a DE DLC. So for example:

  • Chimor
  • Kannadigas
  • Finns
2 Likes

Asked the AI to split the japanese into clans and below are the results. I sincerely hope we dont go down this road in future.

  • Takeda Clan (Cavalry & Cavalry Archer Focus)

    • Identity: Famous for their feared Akazonae (Red Armored) cavalry.

    • AoE2 Role: Cavalry/Cavalry Archer civilization. They would likely get bonus armor or movement speed for Light Cavalry and Mounted Archers, replacing the traditional fast-attacking infantry meta.

    • Unique Unit: Mounted Samurai / Red Armor Cavalry.

    • Oda Clan (Gunpowder & Infantry Focus)

      • Identity: Pioneers of widespread gunpowder tactics and massed ashigaru pike walls under Oda Nobunaga.
      • AoE2 Role: Infantry and Gunpowder civilization. Bonuses could center around cheap spearman-line upgrades, faster-firing Hand Cannoneers/Bombard Cannons, and strong defensive structures.
      • Unique Unit: Teppo Ashigaru (early arquebus foot soldier with bonus vs. cavalry or high pierce armor).
    • Uesugi Clan (Defense, Religious & Monk Focus)

      • Identity: Devout followers of Bishamonten led by Uesugi Kenshin, known for disciplined warrior-monk forces and rugged northern defense.
      • AoE2 Role: Monk and Defensive civilization. Bonuses could enhance Monk conversion speed, provide extra HP to defensive buildings, or grant passive military buffs via relics.
      • Unique Unit: Sohei (Warrior Monk with rapid melee attack and anti-cavalry capabilities).
    • Mōri Clan (Naval & Economic Focus)

      • Identity: Dominant naval power of the Inland Sea, master strategists under Mōri Motonari.
      • AoE2 Role: Naval and Economic civilization. Would carry over and expand upon the original Japanese fast-attacking Docks and fishing bonuses.
      • Unique Unit: Atakebune (heavy fortress-warship) or Murakami Suigun pirate raider.
    • Otomo Clan (Gunpowder & Western Trade/Conversion Focus)

      • Identity: Early adopters of European trade, Portuguese matchlocks, and siege artillery.
      • AoE2 Role: Siege and Gunpowder specialist civilization. Could receive unique tech options to build early Bombard-style units or specialized Siege Weapons.
      • Unique Unit: Kunikuzushi (early breech-loading swivel gun/mortar unit).
    • Shimazu Clan (Elite Infantry & Aggressive Melee Focus)

      • Identity: Fierce southern samurai known for tough infantry charges and early gun tactics.
      • AoE2 Role: Pure Infantry civilization closely resembling the current AoE2 Japanese design with fast-attacking swordsmen.
      • Unique Unit: Nodachi Samurai (high-damage two-handed heavy infantry).

Swahili:

Naval and Defensive civilization

• Houses replaced with Nyumba (Costs 10 Stone. Fires one arrow. (2 pierce attack, 3 second reload, cannot garrison units))

• Can build Coral Walls, upgrade for free to Stone walls in Feudal.

• Stone miners drop off 20% more Stone

• Masonry, Architecture Free, and affect Ships

Unique Unit:

• Mtebe Marine
(Swahili pistolier 5/7 pierce damage and Melee 4/6 melee attack 0/1 base armor.)
Fires a pistol at 3-5 range; switches to blade fighting at point-blank range. (Dead zone at 1-2 range)
Mtebe Marine uniquely benefit from Archer Armor and Melee Attack upgrades.

Unique Techs:

• Bandari Guard (Mtepe Marines train 25% faster and gain +2 bonus damage versus siege weapons and monks.)

• Coastal Assault (Mtebe Marines now ALSO benefit from Archer Attack upgrades and Melee Armor upgrade in the blacksmith. Can now also climb stone walls without need of a siege tower.)

Note: The Swahili do not Get Blast Furnace or Ring Archer Armor

Team Bonus:
• Trade Carts and Trade Cogs move 15% faster, +2 LoS

The Swahili have a below average military. Crossbowman, Cavalier, 2 handed swordsman, Pikeman, Light Cavalry, Weak Siege, and missing key upgrades. Their UU is their only real chance. This is by design as their bonuses are quite substantial for defense, usually allowing them to setup fairly well. A civ designed to be a defensive flank. A very unique niche. Though the Mtebe is quite weak to Cavalry Archers, the Swahili do get access to Heavy Camel Riders, though they aren’t impressive.

Feedback welcome!