This thread is to exchange our impressions on the bonusses of the new civs pre release. Most of us will probably be wrong on most of it. However, this should stop us from sharing our opinions.
General civ overviews
Danes:
Danes will be a mediocre civ on non-closed, non-water maps. They basically need to make their building destruction bonus work, but the opportunities for that will be limited when the opponent knows about it. Even on closed maps they might only be solid, as their monks are just ok and they lack BBC. They have good military options, however I don’t think they will be exceptionally good, as many good closed map civs have the tools to completely shut them off. Exception might be Black Forest TGs, where they will possibly be contending with Celts. In general I think Danes look way better on paper than they will actually perform. Though they in theory have strong eco and good options, extremely good Siege to close games. They miss unfortunately that one crticial edge to get themselves in the positions where they can make all that work. They would need to focus and commit on one thing at once with subotpimal timings which will allow opponents to find solutions in the majority of games.
Saxons
Saxons will be a good Arabia civ. Possibly falling off on really open maps, but their openers and timings will make them competitive on the highest level. They might now not be the immediately broken civ many of us feared them to become there, but they will still be very dangerous. On Arena they might even climb very high, possibly even become the top civ. As they will have a strat that I don’t see any counter agains currently. With their camp bonus they will have an amazing FC timing, a huge initiative on the relic fight. And the Hearth Troop transition will be a key element in securing the middle whilst preparing the classic Arb powerspike. Funnily, though it will be amazing I don’t see them needing Shield Wall a lot tt close a game. The lack of BBC and the general civ design is indication for me, that they generally will try to win games with their powerspikes rather than with a flood of lategame army..
Varangians
Varangians wil be a top contender for Arabia. Yes I know that many are doubting that. But here’s my reason: The gold bonus is big enough that it allows several very different application which all are dangerous. Phosphoru, Drush (into Scouts), MAA Rush, bloodlines rush. Just to name a few. Their bloodlines bonus is also one of the strongest open map bonusses in the game. Even if it’s not cheap to get bloodlines, the effect is massive. And the scrush is then followed up with top tier Knights, Mounted Xbows, Jarls… All the good stuff. Yes, their eco won’t be the best, but with these timings they will be dictating the game, being able to adjust to the opponents answers and get a seizable lead they can snowball to victory. On closed maps though they will ofc struggle a bit. Yes, their FC is solid, but I don’t see stuff like the Jarls offering a lot there. Better Bloodlines doesn’t help there as much aswell. That’s ofc not as hard to call, but very obvious.
At a later time I intend to talk a bit more in depth about stuff like opening strats, the new units utilty, UTs and so on.