The Goths originated from both sides of the Baltic Sea, Scandinavia and North Germany.
And the Goth civ does represent the Saxons very well in the game.
I don’t want to change that at all, and I believe the devs don’t want to change as well.
It might make sense, but that sense doesn’t really matter, compared to causing series of unnecessary balance trouble.
Obsidian Arrows is considered toxic to the game, so it must be changed, and it is only a UT change.
The Vikings don’t need to be overhauled for this since they don’t need such an anti-archer unit.
Deliberate changes in order to steal the other’s UU should not be compared with the change of Obsidian Arrows.
The AE only serves 3.5 new civs, and basically does not affect the old civs.
The food cost and cavalry class of AE make it a very different use. The Indian civs can actively use the AEs in the Castle Age, especially on closed maps, however it is quite difficult for other civs to do with the Rams.
Why do the existing European civs have to be changed a lots for this unit? Hand over such a mobile anti-cavalry unit to some already balanced, even somewhat overpowered civs, and an unnecessary balance disaster is predictable.
Although you raised “just for fun”, I can feel your strong desire for these. you propose to change a lot of existing civs just for this little bit of accuracy already represented by generic units.
If you just suggest to provide the skin of mounted crossbowmen for the CA of these civs, or introduce mounted crossbowmen in the scenario editor to enrich the campaigns. Not only will I not oppose it, I may even strongly support it.
Same trouble as Mounted Crossbowman for Europeans. Why does Persia need such a heavy cavalry with bonuses against infantry? Why would they need to make more balance changes for such a unit that they basically don’t need?
IMHO splitting the Chinese into Tang, Song, Yuan, Ming, etc is the worst suggestion I’ve seen in this thread.
First, this mostly only affects the Byzantines and doesn’t break the overall meta.
Then, the new close-range anti-ship unit will serve all civs almost as same role as the old Fire Ship, no any special ability. Its introduction sould not produce new gameplay or strategies, so in theory it has minimal impact on the overall meta.
It might actually be the smaller change to the game than most of the other suggestions in here.