# \[Just for fun\] Unique bonuses for hypothetical new civs

**URL:** <https://forums.ageofempires.com/t/just-for-fun-unique-bonuses-for-hypothetical-new-civs/95139>\
**Category:** II - Discussion\
**Created:** [August 31, 2020, 1:33pm UTC](https://forums.ageofempires.com/t/just-for-fun-unique-bonuses-for-hypothetical-new-civs/95139 "2020-08-31T13:33:18Z")\
**Posts on this page:** 1\
**Showing post:** 9

<div class="post-metadata">

**Author:** ![Szaladon](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/szaladon/32/114743_2.png) [@Szaladon](https://forums.ageofempires.com/u/Szaladon)\
**Post date:** [August 31, 2020, 8:07pm UTC](https://forums.ageofempires.com/t/just-for-fun-unique-bonuses-for-hypothetical-new-civs/95139/9 "2020-08-31T20:07:21Z")

</div>

Eco boni from various mods which I really like:

- Economic techs available one age earlier
- Towncenters spawn 1 Villager in Feudal/Castle Age; Towncenter build in Castle/Imperial Age spawn 2 Villagers
- Farms are 2x2 instead of 3x3
- Mills, Lumber Camps, Mining Camps are mobile but have slightly less HP
- Blacksmith upgrades are automatically researched for free an age after they become available
- Upon Age, receive 1/2/2 free villagers.TC built in Castle Age spawn 2 free villagers
- Villager work 6% faster
- Drop-off buildings merged
- Eagle Warrior upgrades free
- Castle Age upgrade 25% cheaper
- Economic units return 50% of their cost when killed
- Start with +2 villagers but -150 food
- All units cost 5% less
- Receive 50 stone and 100 wood per age
- 5/60 wood 4/50 food and 0/15 stone per minute generate in Dark/Imperial Age
- +5 Villager HP for each Towncenter technology
- Can create Cows from Town center which cost gold. Cost gold
- Blacksmith techs cost -50% food
- Dropsites research at twice the speed.
- Castles get +2000 HP (probably too strong)
- Towncenters (TC bonus starts in Castle Age), Houses, Docks and Markets build 40% faster

The next ones are bundled:

Bundle 1:

- Start with -150f but +200g, +50 wood
- Villager cost 55 gold, return 40 gold on death
- Gold mines last 30% longer (=240 gold more each tile)

Bundle 2:

- Villager +1 range per Age, benefit from Fledging, Bodkin Arrow, Bracer and Chemistry, do pierce damage.
- Villager do +1 damage vs villager (to compensate that they do pierce damage)

Military boni:

- Siege technologies 40% cheaper
- Infantry armour technologies affect cavalry and archers, whose armour technologies are no longer available
- Pikeman +1 range from Castle Age on
- Barrack upgrades cost no gold
- Stable upgrades 50% cheaper
- Chevalier available in Castle Age (Probably without Blood Lines)
- Fletching, Bodkin arrow and Bracer are free, but require a blacksmith
- Projectiles are faster
- Stables and scouts can be made in the dark age
- Spearmen available in Dark Age
- Archer-line upgrades free (too strong probably)
- Archer line benefit twice from Bodking Arrow, Bracer and Chemistry (no Crossbow upgrade)

Sources:

[https://sites.google.com/view/aoe2-civ-concepts-llc/home](https://sites.google.com/view/aoe2-civ-concepts-llc/home)

> **[Realms Expansion](https://docs.google.com/spreadsheets/d/1wqCnV4RhWn-VzFSSPH_ldz0nNQfC6ifjTrRHVHvgvfI/edit#gid=90185190)**
>
> Realms
> 
> Realms Expansion by Vardamir117, FAQ
> First release: 29.04.2015,What is Realms?
> Realms is an free unofficial Expansion that adds 19 new civilizations to AoC + Forgotten Empires
> On top of that the...

---

_[View the full topic](https://forums.ageofempires.com/t/just-for-fun-unique-bonuses-for-hypothetical-new-civs/95139)._
