Just some feedback here.
I don’t see the need for splash damage, especially since it’s already a tough mounted gunpowder unit.
As I stated above for Elephant Connoneer, the attack bonus of gunpowder against infantry is enough to make it counter to the main threat, the Spearmen.
This is likely not practical, as Elite BE upgrades are already expensive.
I had previously suggested introducing Imperial Hussar as a unit for future Poles, and I was then reminded that the upgrade cost of Hussar already made it impossible to upgrade into the next stage. It also turns out that the devs would rather replace Hussar with Winged Hussar than introduce an upgrade to Hussar.
It’s better way to let Siamese have bonus or UT to improve BE.
On the other hand, as I stated above, I personally want that Siamese second UU is a monk unit.
If it’s a trash unit, it must be weaker than the gold-costing one.
If it’s an Archery Range unit, it might also be weaker than the one at Castle.
If it’s an regional unit, then it might be weaker again than the UU one.
As such, it would have to be incredibly cheap as an elephant unit, otherwise it might be totally useless. But in any case, such a unit is still not as useful as a genaral Skirmisher, making it a highly situational unit and pointless. I remember before in other threads someone else had reminded you that civs don’t need such type of unit unless the civ doesn’t have general Skirmishers, or make it a strong gold UU at Castle.
As long as it’s a gold UU, it has more chance of getting better stats like attack bonuses, making it very effective against all ranged units and even Spearmen, and surviving decently long enough against melee units. That’s how I stated Elephant Javelineer above as well.
According to later generations’ analysis of the “Poxi” troop of Xi Xia, it used a large slingshot with net bag to launch stones on camels’ back, which technically close to catapult rather than sling.
Like the Ballista Elephant, the mounted unit + siege weapon unit is always fresh, interesting and exciting to look forward to, although I don’t think it needs a bonus against infantry when it’s somthing like a fast but low attack Mangonel. If it is nothing more than a mounted slinger, it is very similar to the Tibetan Slinger Cavalry I stated above. It’s just that camels are not common in Tibet, so it doesn’t fit the Tibetans.
Anyway, the Tanguts and Tibetans would likely be covered by the same civ if they were to be introduced into the game, due to the political risk and their common ancestry, the Qiangs. If the civ is based primarily on Tibetans, making the Camel Catapult unable as the UU, I’d look forward to seeing it in the scenario editor.
In my impression, this unit was known for its melee charge. As such, it should be a cavalry unit rather than a mounted ranged unit. However, such a melee heavy cavalry unit is already adequately represented in the game by the Paladin, so I personally prefer to make Tiefutu an UT that provides Paladin and UU bonuses, which is similar to the Farimba of Malians, rather than being a unit.
In addition, I don’t think ignoring armor or charge damage is suitable for ranged units with mobility (even though slower than general CA). The Țintaşi, a ranged unit with charge damage, I stated is on foot and might still need to have at least one weaker stat to balance.
On the other hand, in the thread about Nubians before, I have suggested that Nubian archer UU is with standard archer health, speed and armor, very low base attack (like 2 or 3), but fire 33% faster than the Archer line and have Ballistic effect by default. Then, the Castle Age UT named “Archer of the Eye” is still needed to allow this UU (and even defensive buildings’ arrows) to ignore the target’s “base” PA. This requires that such the ability must be unlocked through UT. And, while making UU as the killer of high PA units, the regular Archer line is still better at fighting low PA units.
Well, just for reference.
Similar to Eagle Runner Knight of AoE3? If so, not bad.
Can’t find historical reference for this. What is “Raeu”?
There are actually no or very few elevated grounds in many maps, such as the Black Forest and Arena. Triggering on shallows (I’m guessing that’s what you mean by “marshy terrains”) is also erratic, since most maps have almost no shallows, and a few maps have large areas of shallows. This advantage is too dependent on the map.
The Tatar bonus is an extra, based on the fact that units can still function even if they are not on elevated ground. However, if the specialness of this Tribesman is only on that 20%, once the map does not have these conditions, it has no characteristics, which is a pity design in my opinion.
Also, according to your design, the civ of Lolos/Nuosu people already has an anti-cavalry UU, which makes the Tribesman design pale in comparison.
Using the AoE3 units as an analogy, this is to make it continuously breathe fire like a Flamethrower instead of launching projectiles like a Grenadier. Are you sure it’s what Fire Lance should be like?
Essentially same as the Iron Flail I stated above.
That makes it feel like a more powerful Steppe Lancer when it is at Stable, and it might be broken as it can be accessed by many civs. It can just be the UU of the Jurchens at Castle.
Not a fan. This will allow only gold infantry and Mangonel to counter it effectively. Once it is combined with other units like Knights, there are no counter options.
Why not make Elephant Javelineer be their UU?
Pretty similar to my Armanian Maceman.