Just ran into a player who said he played Goths 28 times in a row today

I’m interested in a system that will allow the freedom and controll of a lobby while having the MM benefit of being automated. Look at my topic here to see what I suggest;

It will explain my stance on civs and forced map pools.

I think it’s better to take away map choice then civ choice.

You are creating a false dilemma, there can be freedom in both choices as long as both parties agree.

IMO random civ is a massive disadvantage

Obviously, to be in an advantage is not the reason why people play random. Most do it to keep the game fresh, to learn all the civs equally and not have to choose each time. After a while some civs will be seen as meta so they will be highly prevelant across certain maps, this could lead to stale situations.

I don’t know of any game that forces you into having a random character for competitive play.

Idk who is saying that, but not me. Please read carefully.

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