Kamchatka missing tp in team

:arrow_forward: GAME INFORMATION

  • BUILD #: ######
  • PLATFORM: Steam / Microsoft Store
  • OS: Windows 10 / Windows 7 / Mac / Linux

:arrow_forward: ISSUE EXPERIENCED

:question: DESCRIBE THE ISSUE IN DETAIL (below). Limit to ONE issue per thread.

Here is the problem I’m experiencing…

:arrow_forward: FREQUENCY OF ISSUE

:question: How often does the issue occur? CHOSE ONE; DELETE THE REST.

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:question: List the DETAILED STEPS we can take to reproduce the issue… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Play team on Kamchatka

:arrow_forward: EXPECTED RESULT

:question: What was supposed to happen if the bug you encountered were not present?

I expect the map to spawn correctly. I suspect this is another case of the bugged map edge.

:arrow_forward: ACTUAL RESULT

:question: What actually happened (what went wrong) because of the issue you’re reporting?

Not spawning all tps.

:arrow_forward: GAME FILES

:question: Include a OneDrive or Google Drive link to a SAVE GAME or REPLAY FILE (.aoe2record) of the match where you encountered the issue.

:arrow_forward: IMAGE & ATTACHMENTS

:question: Attach a relevant PICTURE (.jpg, .png, .gif), VIDEO (.mp4, YouTube), DXDIAG FILE (.txt), or CRASH/GAME LOGS (.aoe2record, .txt) below.

3 Likes

@GMEvangelos hope you saw this thread too. This is a ranked map and it’s really imba in team right now. Just need to move the tp socket away from the edge of the map.

Let me know if you’d like me to fix other maps too. Cheers.

this is still an issue in 100% of 3v3 games on this map

This is still an issue. Anyone looking into this @GMEvangelos let me know if you want free help.

I can confirm that the bug was reproduced internally and a bug has been written up for a fix. Watch for the note in a future update!

1 Like

The map edge is still bugged then. Is this on your radar or should I make another report for that? I believe it was initially reported during a beta . . .

The buggy map edge on DE is responsible for this issue and others.