Khitan Pastures cannot be disabled on the Editor

:play_button: GAME INFORMATION

:backhand_index_pointing_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: #147949
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 11

:play_button: ISSUE EXPERIENCED

:backhand_index_pointing_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.

The Khitan Pastures has so many bugs that look making crashes. So, I tried disabling it on the Editor.

However, it doesn’t work at all either by Triggers or listing it on the Disabled Building section.

:play_button: FREQUENCY OF ISSUE

:backhand_index_pointing_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:play_button: REPRODUCTION STEPS

:backhand_index_pointing_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Try disabling Pasture by the “Enable/Disable Object” effect on the Editor.
  2. Make sure you should uncheck the “enable” box.
  3. Also, with the same effect, enable Farm instead.
  4. Test the scenario and click a Villager, and then press the A button on the keyboard.
  5. You will see still a Pasture is hovering.

:play_button: EXPECTED RESULT

:backhand_index_pointing_down: What was SUPPOSED to happen if the bug you encountered were not present?

The Pastures should be disabled, and by pressing the button A, a Farm should hover instead.

:play_button: IMAGE

:backhand_index_pointing_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.




I’ve already reported a severe crash issue that is probably related to the Khitans, but nobody yet noticed the bug I think. When I tested it by another Civilization, it didn’t crash. So, I strongly believe that it is associated with the Pastures.

So, I disabled Pastures, but as it is shown above, it doesn’t work.

There should be at least two fixes:

  1. At least fix this issue of undisabling Pastures.
  2. More preferably, fix the crash issue that seems to be linked to Pastures. I’ve posted about this crash issue before.

:play_button: GAME FILES (SAVE / RECORDING)

:backhand_index_pointing_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.

Hi there,
Instead of disabling the Pasture object, please try disabling technology 1008 instead.

That doesn’t work. Disabling the technology 1008 still lets me construct Pastures when I click Q-A for building. I also tried disabling the object 1008, but it also doesn’t work. I even tried enabling them, too.

Nothing works.

Pasture now has bugs including this. I strongly believe this object would be the reason why my scenario keeps crashing at some point.

Hi, you can use modify attribute on unit 1889 and set the Available Unit Flag to 0.

We’ve noted the issue about disabling Pastures in the building list not functioning as expected.

Thank you! By adjusting the Object 1889, I successfully locked Pastures. I saw disabling the object also works.

There are some other issues with Pastures such as crashing that I’ve posted with a replay file that actually reproduces a real crash, and I hope they all will be fixed soon. :slight_smile: