Knight Templar - interesting problem

Was playing a map as KT last night and the Pilgrims couldn’t figure out the pathing to the Holy site. Neither could the Monks.

I could guide the Monks but the Pilgrims can’t be controlled so they were just out of luck. I ended up sending Pilgrims to the closest site.

Was interesting to see. I’m thinking the extra gold is not worth sending your Pilgrims to the farthest site - too many potential problems getting there.

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That’s definitely one of the drawbacks of the pilgrim mechanic, they act independently of player control and can experience pathing issues. Which map was it?

Random.

20 characters.