Knights Templar

Knights Templar, constantly ignored for the most part, strong in age 4, but getting there is a struggle… aging up and losing villagers is one hit, aging up and no building is another issue, other teams get buildings that apply permanent healing, free resource and other cool buffs. Yes we get a perk and a new unit, but that’s my next issue. The cool unique units are expensive, combined with an awful slow eco makes for a painful feudal and early castle. Then affording the castles once you’re usually behind and being harassed is painful, then not having map control ever makes pilgrims useless until mid castle. Basically the early game for this civ needs help. The chandelier knights (I’m aware that’s incorrect name) are cheaper, but SOOOOOO BAR! The axe throwers are too expensive to ever get enough, knight hospitaller are ok, then the heavy spears, useless, use normal ones, the geonese cross bows are 90 gold which is insane, nearly the same cost as streltsy that does double damage and fires faster with a melee attack also. Then tuglaq, forts for 400 and further stone to buff it up,great idea that would help KT. Also more castle buffs that could spawn some men to help with awful eco? Anything to help with the early game. Age 4 no issues. But until then, it’s a struggle. And before I get told to get good, I’m conq 2 sitting at 1550 points. This civ only works lower league where it’s slow pace, but higher up it’s impossible around Malians, ottoman, or anyone really Thoughts?

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