Sure, that was just a contextual counterpoint, not my argument. Portos save a lot on Xbow/knight, siege and even monks - meta land units that can actually push and win games, whereas the pitiful savings Koreans get on spear/skirm and xbows are hardly noticeable and are mostly negligible in terms of establishing a winning position. So the Korean bonus definitely could be extended to more units.
At this point, the Korean siege has to be include in the bonus (maybe 10% at least if it is too much) and remove the monks on the Portos bonus (then we can talk about the Portos siege discount)
Portugese were an above average civ on Arena, Nomad before the buff because of their uu and now thatās where they need a nerf. A nice training time increase on non-elite organ guns can resolve the situation. As far as open maps is concerned, theyāre a top tier civ and thatās a nice change. Thereās no rule that civs built 24 yrs ago are supposed to be the best on majority of the maps.
Koreans definitely need a buff. Theyāre arguably one of the worst 5 civs in the game. You can totally make a point for parallely nerfing war wagon training time or non-elite wagonās hp. Thatās fine, but the civ overall should still get a considerably big buff.
Threads influence balance changes a lot. Its not fully based on suggestions in threads but thereās a fair correlation. A lot of people created threads about Khmer, their BE, 2020 Imperial Camel, 2 p.armor Leitis and all of those got serious nerfs. Post DLC there were complaints about Poles, Gurjara sheep bonus and chakrams, Hindustanis getting halb and Ghulam. All of those were addressed.
The only things that get ignored are changes proposed to the dev favorite legacy civs.
Thats very faulty logic. It ignores all the threads that do NOT result in any balance changes. Correlation does not mean causation, and in this case, i think its fairly obvious that if many people complain about something and the devs nerf it, it will probably just be because the thing truly is OP.
Truly āOPā that need a change is identified from the community opinion. Obviously I didnāt mean that the threads in this forum are the ONLY source for balance changes. There have been some counter intuitive suggestions in the past like buffing Mangudai or nerfing some infantry uu. Its only natural to ignore a lot of threads. Some units and civs have been discussed more often than others, and many of those have been addressed properly. Correlation doesnāt mean causation but it definitely means thereās some overlap and the forums arenāt always fully ignored.
I dont think you understand what ācorrelation doesnāt mean causationā means. Your basicially repeating the line, but the second half of your phrase is pretty much ātopics in the forum correlate with actual patches to an extend, thats prove of causationā.
At least i know now youāre trolling ![]()
Dude Iām not saying its ācausationā or trying to prove it. Correlation or overlap isnāt āproofā of causation. Iām rather saying that thereās some non-zero probability that discussions in forum impact the changes.
Hard to discuss with someone who cant make up his mind ![]()
Creative. But more unbalanced imo. Extra wood as well as removal of faster stone gathering is a big nerf. On the other hand being able to build 2 towers with starting stone can be oppressive in some cases like Nomads.
And guess what. They are not even top 3 in water either. At best they are #5 after Portuguese, Dravidians, Vikings and Italians.
There, i fixed the Koreans to be an ok open map civ, and a great nomad/Black Forest team civilization
Iām utterly baffled as to why Korean siege weapons are still unaffected by the wood discount.
This thread is about 1v1.
Also extra LOS for villagers as TB is almost broken in Nomad.
The reason why the +1 mangonel range team bonus was replaced back in the forgotten empires is because its super broken. So the best way for Koreans to have that bonus back without breaking the game is moving it to a civilization bonus, and moving the villager line of sight to be the team bonus. Now if its broken, just reduce it to +2. It would still be much better than the useless mangonels having less min range.
You didnāt fix anything, you only made them stronger where they are already strong. Against Archer civs in the lategame.
Doesnāt help a bit against cavalry civs in the early and midgame.
where? oh the mangonel +1 range in imp. No man, they had +1 range from castle age itself at some point and were still one of the worst on open. They even had extra range for free in castle age on their guard towers but still were below average.
All this does is make them super strong on Black forest 4v4, one of the rare settings where theyāre already good.
