Here I want to collect ideas about how to rebalance Landmarks. Some I have seen on other discussion places, some are my own, and I encourage everyone to contribute.
I think a big issue right now is that there are too many cases where there is a “right” choice, and that is leading to very one-dimensional strategies, particularly with certain civs.
Many are one tricks that you know exactly how they will play before the game starts and there is only one way to play vs them. I’m sure this is not the devs intention, but something should be done about it asap or the game will become stale.
- English -
Age II: Abbey of Kings vs Council Hall
Abbey of Kings is basically a meme. Here’s some ideas to make it less useless:
- Act as a Monastery that trains Monks in Age II
- Allow healing in combat (why isn’t it like this already? it’s what monks do), can be toned down if necessary
It would basically be a variant of the usual “■■■■ off” landmark like Kremlin/Barbican, but with longer lasting utility and fit well historically.
Council Hall is fine honestly, the issue is with the other being useless. However, some people think English is a bit braindead in Feudal, so here’s an idea to tone it down and make rushing a bit more involved:
- Instead of acting as an Archery Range, provide an aura to Archery Ranges placed near the Council Hall that reduces train and research time
- HRE -
Age II: Aachen Chapel vs Meinwerk Palace
Aachen Chapel is fine, but Meinwerk Palace is perhaps still too situational.
I saw a nice idea somewhere:
- Meinwerk Palace: add Levy ability that converts peasants in a radius to a random trash infantry unit temporarily
It’s a bit unusual but I like this idea a lot because it’s a very unique flavor of the usual Feudal “■■■■ off” defensive landmarks.
Age III: Burgrave Palace vs Regnitz Cathedral
This is a complicated issue, but I think most people would agree HRE is basically defined by Regnitz Cathedral and it would still take a lot to make Bugrave anything other than a niche pick.
I think the key element that is needed is to make the relic buff a civ bonus, it could come in either of these forms:
- First two relics placed in a monastery generate 300% more gold
- Each relic generates 100% more gold than other civs
Then the landmarks will need changes to make them both appealing, so here’s some ideas:
- Burgrave Palace: move or add some unique infantry techs here, perhaps something for Landsknecht to make it more viable
- Burgrave Palace: provide cost reduction to infantry
- Regnitz Cathedral: acts as monastery housing some new prelate technologies
- Regnitz Cathedral: add new holy cavalry UU
For potential Regnitz unique techs, here’s some ideas:
- Allows prelates to constantly inspire villagers in a wide area while holding a relic, similar to Aachen Chapel but the risk of losing your relic
- Allows prelate to inspire while moving and while healing (very helpful for armies considering moving and healing currently block unit inspiration)
- Allows prelate to mass bless army while holding a relic
- Increased inspiration range and inspiration duration
Whatever the techs are, the idea should be they make it easier to use prelates to boost your economy while also making it more worthwhile to have them in your armies.
Age IV: Palace of Swabia vs Elzbach Palace
I think the answer is simple.
- Make reduced Imperial Age cost a civ-wide bonus applicable to both landmarks
- French -
Age II: Chamber of Commerce vs School of Cavalry
Chamber of Commerce doesn’t seem to be picked very much, but it seems powerful enough and I don’t think a buff would make it much more appealing.
On the other hand School of Cavalry is a must pick in most situations. I think this is a touchy subject but here’s some ideas:
- Reduce the civ-wide Stable production bonus and/or make it a civ bonus without landmark
This way you aren’t penalized so much by picking the other landmark.
- Instead of acting as a Stable, provide a 10% cost reduction aura to Stables in the same way that Keeps work
Makes a Knight rush take a bit longer because you have to build a Stable, but once you get going the cost reduction is better.
With drop-off buildings only costing 25 wood for French it wouldn’t be that much of a nerf.
- Chinese -
Age II: Imperial Academy vs Barbican
Imperial Academy is kind of laughable and Barbican quickly becomes a laughing stock too.
Here’s some ideas:
- Imperial Academy: Should be able to train Imperial Official
- Barbican of the Sun: Should be upgradeable
- Barbican of the Sun: Trains dynasty units
Age III: Astronomical Clocktower vs Imperial Palace
Imperial Palace is kind of laughable. Clocktower siege was definitely too beefy before, but feels kind of bad after the provision nerf for many reasons. It produces slowly and is usually placed in base, so your buffed siege will take a long time to come out.
Here’s some ideas:
- Imperial Palace: Show LOS of military units and/or enemy buildings but with increased cooldown to compensate
- Astronomical Clocktower: Provide an aura to adjacent Siege Workshops that boosts HP of produced siege by 20% much like Rus 20% cost reduction, or unlocks Clocktower variants which cost more but have increased HP
Age IV: Spirit Way vs Great Wall Gatehouse
Yes, China is already very powerful in Imperial Age but it would be nice if the landmarks didn’t suck so much.
Here’s some ideas:
- Spirit Way: Cost reduction aura is nerfed but applies to all units (which has the added effect of making Grenadiers a more costly to mass)
- Spirit Way: Change from radius to a proper aura like French Keeps and Rus High Armory
- Delhi -
Age II: Tower of Victory vs Dome of the Faith
Even with the buffs (or fix to make it even work to begin with), Tower of Victory is still a bit underwhelming because Dome of the Faith is so useful.
Here’s some ideas:
- Tower of Victory: Provide civ-wide buff (why not?)
- Dome of the Faith: Keep the 75g cost but reduce scholar cost by 25g outside of landmark to even things out
Age III: Compound of the Defender vs House of Learning
While Compound of the Defender can be powerful it’s very situational because Honed Blades is too important to miss out on, so here’s some ideas:
- Compound of the Defender: Provide some unique defensive technologies with similar value to
- House of Learning: Move Honed Blades out of landmark
- Abbasid -
It’s a bit different than other civs of course which is nice, but it has the same one dimensionality issues where you always take Fresh Foodstuffs, partly because Boot Camp is pointless in the Feudal Age.
These would be good changes:
- Add new Feudal technology that provides -50% cost to Barracks/Archery Ranges/Stables in the place of Boot Camp
- Move Boot Camp to Imperial Age
- Move Camel Support to Castle Age
- Move Camel Rider Shields to Stable
- Reduce House of Wisdom technology research times
- Mongols -
I don’t play them enough to have ideas and haven’t seen any discussion on this, so feel free to comment.
– Rus –
Age II: Kremlin vs Golden Gate
Nobody picks Kremlin when Golden Gate is so powerful and useful for the entire game, whereas the Kremlin trails off quickly. So here’s some ideas:
- Kremlin: Make this Landmark upgradeable in some way
- Kremlin: Add some unique defensive technologies that can have a game-lasting impact, such as a boost to walls or wooden fortresses
Either of these would allow the Kremlin to have a more lasting impact.
Age III: Abbey of the Trinity vs High Trade House
From my experience High Trade House is not too bad, but it’s very situational. For example, on King of the Hill you can easily get 250 gold a min if you put it in a corner, but on many maps it’s not worth it when you can take the other one to retrieve relics quickly.
Here’s some ideas:
- Abbey of the Trinity: While it doesn’t really need buffs to make it more desirable to pick, the unique techs are a bit overpriced and could use a cost reduction
- High Trade House: Provide a civ-wide buff to hunting cabins
- High Trade House: Provide a unique tech costing food/wood that lets you “cash-in” again for each bounty you received previously
Age IV: High Armory vs Spasskaya Tower
I think it’s not too bad of a situation here, but it does lean heavily towards the siege landmark as it’s core to the identity of the civ.
Here’s some ideas (I think just one of these will be enough):
- High Armory: Move one or two siege techs out of the landmark so Rus always get some kind of siege benefits
- High Armory: Move the cost reduction to be civ-wide
- Spasskaya Tower: Add some unique defensive technologies, maybe to unlock Stone Walls
- Spasskaya Tower: Buff to be on par with other civs Age IV defensive landmarks