Here I will express some of my thoughts on the Age of Empires. Before Age of Empires IV came out, I imagined what Age of Empires IV would be like. At the time I thought Age of Empires IV would never come, just like Warcraft IV never came. I wrote a novel imagining what Age of Empires IV would be like. In the novel, age of empires 4 has several important features that we hope will be realized in age of empires 5.
1: RTS games, there is a shortcoming, the formation is too monotonous. There are too many units to control in the game. If there are tens of thousands of people in every war, how do you control them? So I envisioned a game tool like LOL where I could edit my equipment bar before the game started. Also, my troop formations can be edited before the game starts. In the novel I wrote, the player-edited formations have these functions. 1. You can edit the shape of the marching formation. 2. The two formations can be converted to each other, and the conversion process can be set by yourself. 3. Because fighting has a set pattern, in the same way, formation fighting has its own mode of operation. It was like dancing and we prearranged what each of them was supposed to do.
2: Each military unit will be personalized. They have a variety of fighting styles when fighting. We can train them to be stronger. Armor and damage are just some of their strengths. If a well-trained feudal soldier could fight, he could defeat soldiers far ahead of his time. I mean, every soldier can be produced instantly, or they can choose to be trained over a period of time. The longer a soldier is trained, the more combat experience he has. Just like every attack animation – it’s all his moves, and a fully trained soldier has them all. A soldier created in an instant, just a monotonous attack animation.
3: Hero units can be controlled independently, like in an RPG, by another player. Such RTS games are too much like stereoscopic games. Age of Empires 4 is still a 2D game. Hope Age of Empires 5 is a 3D game.