Let's talk about civs without access to universal arsenal techs like Rifling and Ranged Cavalry Caracole

For a long time it didn’t appear to me as obvious, but all the TAD civs have no access to those techs but rather, at least as a replacement for Rifling they get their own support cards to increase anti infantry multipliers, but those only affect specific units, namely the Gurkha and Arquebusier, while Japan gets nothing of the sort due to a lack of a skirmisher unit. This puts TAD civs at a disadvantage when allying with natives and training mercenaries either having a lower multiplier or shorter ranger compared to all other civs and I hope this can be addressed.
As a bonus point, most civs do get at least a 10 % buff to their infantry unit speed with TAD civs and Haudas lacking again and Japan having to rely on the Golden Pavillion that has way more important buffs like HP or attack, they should get something along those lines as well.

you will have to rebalance the civs for them to get access to those techs

  • Japan doesnt get range cavalry caracole by design ( they get arsenal from the dutch afterall) because then it will give yabusame 20 range.
  • Japan golden pavillion buffs all unit and is a net buff, so giving units more stats is a risk since it will scale.
  • China doesnt get Rifling but repelling volley also give multipliers against light cav, which no other civ has.
  • China also have 3 cards that affect native units for a total of 38% stats and +10% speed so giving them more stats will be pushing them to the edge.
  • CKN with drums will be a cheap 5 speed light infantry with instant fire, give that a thought
  • Also note the effects of consulates, china gets +7% hp for all units and japan gets +5% attack for all units.

India is the only civ where this could make sense, though howdahs with 18 range and 30 range siege ele might also be a concern.

The civs are designed to give benefits in other ways, if you want to give arsenal techs to them, there will be cutbacks somewhere else.

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What drum are you talking about. I don’t think chu ko nu has a drum to boost speed at all. And keshik is stuck at 12 range.

they are talking about give military drummer like boost to asian civs, thats what im refering to, it definitely doesnt have it now

Of course they would need to balance it out in that case, they could easily drop some of the speedier infantry to accommodate drums for example. My main gripe with TAD civs is that rifling and caracole affect natives and mercs and they lose out on that bonus for everything that isn’t on their own roster while every other civ doesn’t have that problem, their own shipments should be considerate about that and add a similar bonus where appropriate.

sure but that could is a design decision and a trade off for the civs. not everything needs to have the same level of access if there are other benefits you are gaining.

IIRC neither aztec or inca get these techs as well, but they have other benefits to them that could arguably make it worth it or even better.

Like with china. Would I trade repelling volley for CIR just so natives can get more multi against heavy infantry which china has no real problem against? that feels like a bad trade. Something somewhere will have to be made worse to not make it unbalanced and doing it just make the civs worse overall with very minor benefits.

Same the drummers, you have to reduce CKN and ashi speed for that to be a thing, which defeats the points of the units in many cases

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It is and probably will be the only civ, as devs ignoreTADv civ, specially India. It has beed prevalant that Idia needs alot of minor tweaks to make it functional at so many levels, and the most prominent things is to have an additional building for research / merging of cards . A building like ######## or jsut few of the new / merged research in the temple would work wonders.

But the updates and the crowd (including the devs) never look past 1v1 supremacy chnages,as if thats the ONLY thing India has, meanwhile the whole roster of the civ is a Team game civ.

India is considered strong in 1v1, s tier in 2v2, top tier in teams, and lower in treaty. It does not need more buffs when it has cards like dravidian martial, green jackets, elephant combat and mandsabars. Plus india has strong units right out the gate by design. Its already overrepresented in teams.tbh both japan and india are.in teams, china and india in 1v1, and china japan in treaty. TAD civs hardly are forgotten.

I can say from casting mid to low to high skill games, to watching ladder, to having data pulled india overperforms and continues to get mostly buffs. I really thinking giving ghurka 4x vs heavy infantry or age2 access to fast sepoy or range 14 age2 zams would be beyond broken in every mode.

As.coffee.explained, the civs are.already designed to work without these and would require signficsnt nerfs to make this not.op which defeats thr need.for arsenal techs

It wouldnt be more balanced India needing a building and resources to get The same or similar stats they get now??? We just say that there are too many cards.

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What mode do you play?
In 1v1 civ is borderline busted. Again, range 14 zams in age2. Fast sepoy with extra 10/15% stat boosts.
In team yeah boost india and make.it must have every single game. No india has enough great shipments of units balanced by scarcity of space. This is just power creep to make strong civ op in this mode TAD civs by design have this balance of needing cards or wonders to ensure their better value eco and or shipments of units is fair.
Treaty idk probably ok but treaty is played much less than supremecy, so it would make little sense to throw 1v1 and team balance out for this.

India “WAS” considered… = coz STEREOTYPED as sepoy rush civ :slight_smile:

  • SEPOY = NERFED very badly

  • RAJPUT = The fastest nerf to a unwanted buff ever in the history of game, meanwhile there were always several ridiculous buffs that was/still kept for other civs.

  • 2% more penalty on shipment = Who asked for it ? what was the need ? why 8% wasn’t enough ?

???

It never needed a buff or nerf like other civs, it ONLY and always needed new mechanincs and re-arrangements of many unused things.

COZ its not a standalone civ, it doesnt stand to a decent 1v1 showdowns. Its only decent in teamgames.

That I can agree those are ridiculous buffs. But no India player asked for a BUFF or nerf. Mostly a mechanics change.

India is, these kind of updates driven by the least played but most casted format of 1v1 supremacy, have compounding unwanted consequences to team/late/treaty games.

Japan is certainly unforgotten due to popularity neither nerfed.

But India, always ignored. neither popularly played

Yeah 1v1 japan is sad
India acrually does pretty well in 1v1s but there is 1 thing data and pros state is india is weak to ff civs like china or otto
Guess which 2 civs make up 20+% ,of all 1v1 games?
India tends be avg popularity and slightly boosted win rate over 50 at most elos
In team it was most picked but win rate there is more prone to confounding variables.
In theory india would be op sans more op.china and otto.
I think if amyhting india got alot of new stuff last year and should probably focus on ways to beat that but tbh india is popular tournament civ because it has only a few bad matchups. Or did who knows these days. And giving them deck space to spam more shipments wouldnt solve issues india has but make it more op vs the rest, if that makes sense

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The asian dynasties was a bad expansion pack for many reasons not counting the poor racial stereotypes.

Not much FE devs can do without overhauling the consulate system (which I would welcome).

African kingdoms did it better, as African civs all have access to church/mosque and arsenal, and influence you can put effort in and get more and export you just get without putting effort ## ### you can’t increase it by much either…

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China is just a consistent top 3-5 civ always sinces 15 yrs.

Meanwhile these updates India got last year were the ONLY ones it got in its existense, and it only updated the civ to a bare minimum competing level of DE civs, and they were very very very basic asks, that were full filled. Otherwise India was unplayable in DE 100% sans 1v1 maybe. ( eg: Mohout Hitbox improved so it can walk properly, Siege ele pop card 7pop to 5 instead of 6, Seige ele range to 30 in imperial) everything else was so un-researeched, and never ever re-considered again in any future update.

  • On top of those things they had to give a research and a card to make elephants bare minimum functional and presentable :slight_smile:

  • They gave cards that I can guarantee NO ONE EVER used. (Rocketeers, Foreign trading company, Grazing) Pretty much most of the irregular players dont even know that India has a fire thrower style unit :slight_smile:

Meanwhile the Only staple unit of India “SEPOY” got nerfed.

Rajput is the only unwanted buff for India ever that too is not exactly too much TBH, there are far far worse buffing updates to Mexico/ sweden/ US/ Inca/ Haussa etc etc that stayed for many many months.

This is pretty much the history of India updates :

DE Released: No update

Last year : People stopped playing India, lets update elephants etc to a playable level

Then : Lets make karni mata bonus 10 to 15% !!! BUT !!! oh no its too much back to 5 ? why ? there was 12% , or increment with ages ? NOPES coz why give what people demanded : a late game/treaty eco :slight_smile:

Then : "Ahh… we wanna change something :confused: " lets give the deserving 10% to imperial sepoys coz they cant hold treaty Czapka uhlan spam well. !!! BUT !!! nah too much make its a card , create new card :slight_smile:

Then : nah still not burden enough :slight_smile: nerf the sepoy hard :slight_smile: , make Rajput noticable ONLY in early game. Meanwhile camels looking like : WTF?

Then this update : 10% rajput buff is too much . LETS revert the menace so fast, as if thats the only mistake devs ever made with a civ, AND also nerf the shipment curve coz ?. . . supremacy ? is the only focus ? what bout the compounding affect on late game ? :slight_smile: Making cows and cow shrine is already super expensive :slight_smile:

DEVS BE LIKE :

No Update, Slight Improvment, Revert & over-nerf, Repeat

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Same or similar stats, not buffs. The best example is royal green jackets, a useless card if the gurkha boost is removed. At least could grant CIR technology instead, as they are suppousedly europeans, isnt it?

5 cards for training time, most civs get 2.

Why paying wood for a building and resources for upgrades is not enough??

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That too with India will be still very challenging, coz : WOOD! lol I can imagine that even if you give an arsenal it wont be a very easy task to complete those research. as this will create one more place to spend wood one.

They want to weaken india for supremacy, I give an option to slow them.

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