Lets talk about POPULATION

I’m really curious about how it’s gonna change the game. Imagine a Loki player with no pop limit and multiple Flaming Weapons lol

where did you get that ‘no pop limit’ from?

Honestly, population is my biggest concern right now

Well, now that it looks like favor won’t have a limit in retold, if there isn’t going to be a pop limit we could also see things like giant spam with Loki and such.

same conclusion, only the mythical units had a reduction in pop

I agree. I just want AoM Retold, to atleast match the max population of AoE2. I just want large scale mythological battles to FINALLY happen on AoM Retold and not have to settle with small scale skirmishes per battle. Give us a huge war to replicate in game. :sunglasses::sunglasses::sunglasses::sunglasses:

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Even AoE4 doesn’t let you amass an army and it just came out a few years ago. It’s more like a friendly little gathering of units or a tiny gang of ruffians in AoE4

It should be this for Retold…

UNITS Population AoM classic Population AoM Retold
Phoenix 5 1
Scarab 5 1
Minotaur 4 1
Centaur 3 1
Hydra 5 1
Valkirie 4 1
Mountain Gigant 5 1
Hoplite 2 1

The particular problem with AoE4 is the inordinate number of peasants you have to create.

I don’t think myth should be one pop, but certainly not 4-5 as to where they were. Infantry should be 1 universal, cavalry 2, most myth 2 with some heroic/mythic being 3. Maybe have certain OP mythic units being 4, but that’s very rare. Titans should be kept at 20.

Just my opinion though.

Myrmidon 1 pop too? That would be a nightmare to deal with for non-greek civs.
And Norse raiding cavalry at 2 pop as hippikon means that they will become objectively worse than hippikon (right now RC are 2 pop and hippikon 3), on the other hand making Raiding cavalry 1 pop as villagers would make it overwhelmingly easy to spam them and out-mass opponent’s army in classical age.

It’s not that simple, imho.

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Exactly! A lot of people here don’t see the balance issues this would cause. Simply increasing the max pop cap is the best solution.

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Yes, increasing the max pop cap is an obvious addition.
Lowering the pop cost of all the myth units is a welcome change aswell, for example manticore or scarab taking up 5 pop (as it is now in the original game) is objectively ridiculous and should be changed in Retold.

I just hate treating population management as a mini game, when it is anything more complex than the AoE2 way.

I like buildng houses purely for the # of units I see on the screen. If I have 5 units, then no matter their size, make that be 5 population units. The whole mini game of 5 units actually being 1 + 1 + 3 + 2 + 4 (i.e., 11) is annoying to me… brings no joy to my gameplay, and actually iinterferes with it.

When population management becomes a perpetual math quiz and I constantly hit a max pop ceiling, I just roll my eyes. It is a barrier to having fun.

“If I delete these 2 units, that will free up 7 population slots and then I can make 1 of this type, 2 of this type, and 1 of this other type.”

Woohoo, fun. Just let me play the game, lol

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Mate it’s not a maths thing really. Never heard of anyone really either casually or competitively doing the maths to build their armies. It’s the strategy and unit compositions that people usually focus on.

Having everything be 1 pop would be a nightmare for balance. Put all civvies on food and favour and an army of over 100 cyclops come stomping through. There’d literally be no reason once buildings are up to go for other resources other than a bit of gold for tech every now and then.

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AoE2 has done fine with balance after 2.5 decades of every unit being 1 population spot, so I don’t subscribe to the ‘but it would make balance a nightmare’. From mangonels, to trebs, to cannon galleons, and everything else in AoE2… 1 pop spot

If you have time and energy to build 100 cyclops without getting destroyed in the process, more power to you

There would be ways to balance things okay. From resource costs, to tech and unit build times, etc. If it costs about the same time and resources to build 1 powerful cyclops as it does a villager or basic human soldier, then that’s a problem born from improper planning on the dev side. You probably shouldn’t be able to crank out 100 titans as if they were 100 villagers.

I dont do the maths to build my armies. I just reach the super low pop cap in AoE4, and probably AoM, and then randomly start deleting stuff to free up population spots because I get tired of seeing my unit production come to a screeching halt. What better way to build an “empire” than to see it reach a gamey hard limit where you have to randomly kill 33% of your population to make room for siege or titan units that take 2, 3, or 4 pop spots. Woohoo, such joy

you definitely miss the point, you can’t compare aoe2 being a totally different game to AOM, apart from that the resources are finite in AOE2, in AOM the mythical units cost 1 single resource and favor and some of them cost food or wood which are easier to obtain, we also do not know what the new gain of favor will be like but it will definitely be greater, another key aspect is that the heroes are limited especially for the Greeks if you leave all the mythical units at a cost of 1 population it would be impossible for a Greek stop a spam of mythic units, currently they already have problems with loki spam in the heroic age.

The devs know this very well and I don’t think they make such an obvious mistake for the balance in placing powerful units at 1 population just so that “some people” don’t get complicated by calculating how much population they have left available hahaha

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Cool. I will wait and hope they fix this issue/change it for AoM II then, if they ever make it. I’ve never been a fan of Favor resource anyways, so would be glad to see it removed and a more finite resource put in its place that you have to find and manage, like wood, gold, or stone

That ain’t gonna happen. Favour is a fundamental resource of the game. It wouldn’t be AOM without it, that’s the whole point of the mythology part, gathering favour from your chosen god for benefits. If you want standard resources there are other strategy games for that

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What other strategy game recommendations do you have for that?

There should be a setting that increases population. But I somehow doubt it.

I predict they don’t care and can’t really balance so most of it will be the same. Similar to the ‘free mod’ called AoE2DE, repackaged up and sold with new visuals, but few changes.

If there was a ‘grander’ scheme it failed and so they had to just go back and now it is what it is.

You can only hope the main improvement is for multiplayer, not crashing, fairly easy to launch and make lobbies, and not alienating new players.
I saw there is possibly an auto-presets option that tries to automate the startup if they select it? I did feel like that is insane hand holding but it would at least help. This may help if they ‘refuse’ to learn the 1 way build (there is only 1 way for each map, hunting, fish, or low hunt, or else you would lose)

Those things are more important than ‘total rebalance’ of the game and they likely realized i## It will be aimed at the majority who are mostly unaware how to play and rightfully so. It almost looks like its for little kids and frankly it may as well be. Focusing on like the smaller 100 players who mainly are hispanic gamblers trying to ‘gain some points’ on it would be the overall wrong move.

The ‘changes’ while some may be adults and think of how to use it in ‘best way’ are just experimental so confirmed are

  • using some ‘major’ god powers moer than once per game
  • lower pop for some myth units (which may add 2 to 8 extra unit spaces if used right)
  • hopefully lower cost or encouraging using myth units? im sure nothing cool like ‘2 or 3 free myth units’ (because of high cost, more than 1/2 of myth units were too pricey and also all-in or unusable)
  • new visuals/redo

Of course let’s give a slow clap that they did mod the whole game up and it looks different and maybe will function abit better. I mostly hope it is fun, more players, maybe even easier mods.

En tout cas avec ce que j’ai appris sur cette section c’est qu’ils vont permettre à la fois d’augmenter la limite de population tout en réduisant le coût de pop des unités mythologiques, ce qui est selon moi largement positif.