Let's talk about the Minuteman

The unit is nothing special though, just a few half hp musk every few minutes. To make them good you need marines which is at the expense of another 1000 res card and you need to have called minutemen whenever possible and aged with virginia and make 2 additional tc’s and send the federal card to do the marine 3 tc strat. It’s not great either.

Putting a build limit makes little sense and would just weaken the civ. I can’t remember the last time I saw the marine strat either, these days it’s all just a gatling FF or FI.

Tbh this post sounds like you got beat a few times by the same usa player and came here to moan.

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Above, you implied that the Argentine Revolution is very strong (agreeing with our partner TaupeAphid6383), but to revolt with Argentina, you need to raise Industrial with Spain, send certain cards, make certain upgrades, and then you’re going to having a unit that you can counter with cavalry, nothing special according to you, then following your logic, the revolution in Argentina is not OP at all.
The same with Italy and its FI and the Barbary states. Following your logic, those strategies are not OP at all.

But since we are people arguing, we can agree that this is far from reality, or am I wrong?

For me, the marines and to a lesser extent the Minutemen are broken, and the nerf is more than deserved, the minimum we demand is that there is an experience gain for eliminating them, it is frustrating to fight against 50 of these guys and not gain anything from change.

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I was agreeing with his points about the US which was the majority of the post, argentina used to be good but no longer is due to the tags they gave the granadero.

I don’t mind that there is experience for killing them as long as they add experience for making them because you don’t get any and we pay for the units as with any other.

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Spanish dogs and china disciples are more spamable than minuteman/marines and just much more annoying. The BO to get around 20 marines at once in age 3 it’s already bad and nerfed since the TC xp was nerfed also, if USA makes that BO he needs to spend 2 cards before getting the marines and sacrifce the gatlinguns, so imo gatlingguns are more viable under a big timing push. I think people just miss understand USA and some times they waste the time sieging the capitol or the rax; just focus on houses even more than the rax because in transition you need to chop wood for the 2 TCS so you don’t really make units you only get units from shipments and if he plays in a good way he only can get 2 batchs of normal minutemans with 50% HP when he arrives to age 3.

I think just nerfing the Indiana FI tempo would be good, right now the only other option to mass marines is with that FI, but if the devs fix that, would be good.

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dont they lose the Hp degen once they are marines? so how are they half hp musks? from their stats alone its comparable to the summer palace for china which also spits out units approx ever 3 mins so a its pretty strong. They dont even need to be part of a long term army and suffer the HP degen, they just need to bolster your forces to win the fight.

You need to send a card worth 1000 resources though just to get them marines and those sent prior to the card will remain low hp, you need to train quite a lot of batches worth to make up the 1k res.

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okay ? Which Gamemode are you playing ?

1v1 supremacy mostly, elo 1800+, how about you? :smiley:

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ahh can you say your in game name then ?

Minuteman/Marines are fine. USA is very vulnerable to cav. Its best anticav unit is age iv cowboy and its far from perfect, since its cost 3 pop, which is huge. Let them have their minuteman, they are easily countered by cav or cannons

Also, Marines are just another kind of skirm, one with just a higher hp and no negative multipliers against cav. USA ends up having 3 types of skirm (excessive and unnecessary), a musk type unit that sucks at counter cavalry, the most ineffective anti cav goon of all and a mercenary goon that cost a lot of pop. In terms of military, USA is not op ar all. It’s not like they can call 16 goons from the TC every couple minutes.

Other suggestion could be add cost to that marines card, since it is much like conversion card and no improvement card it could cost some resources like México’s conversion cards.

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Issue being it’s just an upgrade card and not a conversion to a different unit and the unit it upgrades isn’t trainable at will.

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Isn’t the regular a very good musk tho, 14 range 25 atk, 14X3 vs cav at melee, same hp as a normal musk

Never considered them something that needs nerfing.

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It is vs other musks, nothing special vs cavalry though.

I don’t understand why so many complain if it’s the best emergency unit in the game. It is reusable and does not lose all health. I would say that the rest of the militias of other civilizations could be reusable.

I used to struggle dealing with the US marines because there seems to be no units to counter them except for spanish lancers.
One day I matched up against US marines strat and I didn’t know what to do, so I almost gave up and sent all my hussars on marines to end the game and guess what, they couldn’t kill my hussars!

So hey, kill regulars with your skirms and then charge them with your hussars. THAT’S HOW I BEAT THEM.

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si parece sencillo en la practica pero si no cuentas con la caballeria suficiente te revientan, y a los nativos les va peor por que tienen infanteria de choque

el problema amigo, radica en que son muy baratas y spameables si tienes 3 centros urbanos por solo 450 de oro y 450 de comida tienes 18 soldados con mas de 230 de hp y 30 de daño dime o no que eso es muy poderoso?