Let's talk about Trample Mode

Taking more damage from anti-cav units would be extremely convoluted. Bonus damage is determined by the unit dealing damage, not the unit receiving it. Negative resistance is probably the simplest way to increase damage recieved.

Mmm, yea the specific damage amp is more of an AOE2/4 thing. Prolly to complicated to port over to AOE3. That said general negative resistance would hurt the more fragile cav (ulhans, cossaks) disproportionately. Messing with durabilty of cav can be pretty unstable.

How bout this:

  • No penalties to damage/recoil.
  • trample mode causes cav to do splash damage once every so often as opposed to with every attack.
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What is the purpose of trample mode supposed to be in the first place? Is it supposed to make cavalry better vs it’s counters? Better at combating groups regardless of type?

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I see. So this is where AoE3 doesn’t do well. Too many Ad hoc and gimmick designs and most of them are useless and simply make the game unnecessarily complex.

I think the best solution is to remove Trample mode directly.

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