The Inca maceman has been reworked (buffed) previously, but is still just one of the worst melee infantry in the game. I want to see why since they have decent stats on paper, similar to a doppel or hospitaller.
I ran some tests, they fight evenly vs plumed spearmen in equal resources, despite being a halb unit while plumed spearman is a spearman. They also lose terribly to european halberdiers. This is because they have ranged resist instead of melee resist. I can’t say for sure if this is good or bad because they can survive a bit longer before getting to battle but they are worse at fighting than other halbs.
They seem to do 75 to 85 damage per hit to a group of bunched up units, their damage is listed as 36 but has 2.5 area effect. It is good on paper however in a real game fight enemy units are usually not extremely bunched up like the way I tested. For a unit that rely on area damage, they need to attack consecutively, not slowly with powerful attack. So their base damage of 36 with 2.25 ROF is pretty bad. They need to be fixed to 24 attack with 1.5 ROF just like other melee units.
Their pathing is extremely bad. No matter what I test them against, they seem to always walk around in circles and there is no way to prevent that. While the opponent units (spears, pikes, halbs) all have much better pathing. I don’t know what causes this but maceman pathing is so way worse than other melee infantry that’s why it is the worst melee infantry. Their pathing is only decent vs cavs, but against infantry which has smaller hit box, they just walk around and can’t attack.
Their siege attack is good on paper, similar to plumed spearman equal resources wise. But they have very short siege range, they need to be close up to the building to siege, instead of throwing torches with a range of 6, they use mace with only 2 range. That means the pathing is really bad when you click a building. The effective siege ability is worse than plumed spearman or other pikes.
For anti cav they are also much worse than plumed spearman, being slower, has 2x instead of 3x multiplier, has no melee resist etc…also their area damage is less effective when against cavs whose hit box is larger.
Also they have a plaza big button to spawn them. I don’t see why i would want a big button in an exclusive building to spawn the trainable worst unit for the civ. Other civs like lakota and Aztecs spawn powerful, unique and exclusive units for that civ. For Inca I would rather the plaza spawn huaracas or chimu runners than maceman.
So there is NOT A SINGLE THING maceman is good at, compared to plumed spearman or european halbs. Please devs fix this unit. Just make it similar to doppels and samurais or hospitallers. Then it is fine