Let's Unite to Suggest Innovations for Age of Empires V (Assuming an Ancient Age Setting)

That would be pretty awesome!

Yes, like AoE Online, but based on AoE 4 and using Unreal 5…in that game you have the first three (and Persians too) and obviously the European civs ones (Greeks, Celts, Norse and since 2021, Romans)…only is missing the Carthaginians (that maybe could come in 2027)…

@WoTaiNanLeYa Following your thread, I think AoE V could embrace the following:

- Early Antiquity to Late Antiquity timespan, trainable heroes for all civs, abilities, unique mechanics, bonuses and age up systems as we already have in III and IV

  • 5 Ages: like III and AoM have and could be Archaic Age (I), Classical Age (II), Heroic Age (IIII, when trainable heroes will be available), Civic Age (IV), Imperial Age (V)
  • 5 Base resources: food, wood, gold, stone plus iron/steel
  • 10 base civilizations: Assyrians, Romans, Phoenicians, Persians, Celts, Gauls, Huns, Chinese (Shang), Japanese (Yamato), Egyptians
1 Like

I’d be happy with the Age of Empires 1/AoEO ages: Stone, Copper, Bronze, and Iron Ages (if there are 5 ages, I’d add the Dark Age)… and then the civilizations, the 8 that are already available for AoEO: Greeks, Egyptians, Celts, Norse, Persians, Babylonians, Romans, and Indians (you could maybe replace Norse with Carthaginians) and then for the DLCs you add Chinese, Choson, Lac Viet, and Yamato…

1 Like

It could be yeah, but those Ages are more of a Prehistoric span
You say more than a 10.000 years of History

Yes, as a last resort, don’t include the Stone Age and we’ll start with the Copper Age in 5000 BCE like AoEO…

1 Like

Yeah from Bronze Age to Fall of Rome is great
There could be Chinese Shang Dynasty, Hittites, and so on and so for

hate to agreee but happened with this tittle and is going to happen again. Again with pro that eventually left the game on its own

I think each of those eras should be a game in itself. Many of the civilizations that existed throughout those periods never converged chronologically.

The thing is Competitive Scene must be addressed
The bad thing is to only please this scene and not the Casual one

And a RTS must be obligated to please both audiences

1 Like

True, but that’s how it is. Besides, the idea is for the game to encompass as much of Antiquity as possible, like AoE 1/RoR did…

2 Likes

I also hope for five ages. In Age of Empires IV, four ages already feel insufficient. Players can advance to Age IV too quickly, and a fifth age is desired to allow for continued progression.In Age I, all players are advancing to Age II.

2 Likes

Yeah, thats it!
And that would remark the 5 Roman number
A 5th Age for the 5th Game, you know

1 Like

Information Age.

20 characters

The number five represents the fingers on one hand, so setting five ages aligns more closely with psychological patterns.

agree but you missed the point of what is the source of it. this one was different as it catered to outsiders of aoe like sc2 and wc3 as both were in bad shape when aoe 4 released. the reception was a mess as those fanbases has different direction of what an rts is supposed to be or in this case aoe

What I’d like to see:

First place:
Definitely, to see as much of the ancient era as possible… just like was done in Age of Empires 1, although many types of units and weapons were completely ignored there, but these will now be explored in Age of Empires V.

Whether starting in the Stone Age or Tool Age and continuing until ending in the Iron Age or Steel Age.

This would allow a large number of civilizations from different periods to be present in the game, and I believe most people want something like that… something broader and not concentrated in a small period.


Secondly:
In Age of Empires IV, we started to see extra functions and abilities for units, whether it’s a function to pull a shield or charge attack or spear thrust or rain arrows… so I would sincerely like to see these functions expanded and improved for Age of Empires V. Obviously, I would like to see functional phalangist formations and Roman tortoise formations and so on.


Thirdly:
we need to expand the units much more. More types and categories.
Because they were obviously forgotten in Age of Empires 1, just look at the Rome Total War series of games and see the number of categories and new units.
I’d like to see “war dogs” and and various types of ammunition for the catapults (be it beehives or baskets of snakes), obviously many of these things would be upgrades and special functions and units for the civilizations that actually used them.

Example of a new weapon that many don’t even know existed in ancient times, but that I’d like to see:

Gastraphetes are hand-held cross bows used and invented by the Ancient Greeks. It was created sometime before 399 B.C and it helped create the idea for the catapult.

Gastraphetes - “belly-releaser” was a hand-held crossbow, described in the 1st century CE by the Greek author Heron of Alexandria in his work Belopoeica, which draws on an earlier account of the famous Greek engineer Ctesibius (fl. 285–222 BCE). Heron identifies the gastraphetes as the forerunner of the later catapult, which places its invention some unknown time prior to c. 400 BCE. A larger version (below) of the gastraphetes were the oxybeles, which were used in siege warfare.

A part of me wishes it’s a spin-off and it takes place from Industrial Era to the end of the Cold War or something. I think that would be awesome and would not compete with current AoE games. Even more, it could be made by Relic as they have plenty experience with modern settings. And it would be something that’s not currently on the market. I don’t know any RTS with this setting that has economy management. Most popular ones are Medieval (AoE) and futuristic (SC2). Antiquity is OK, but it’s not that different from AoM or AoE.

Well… AoE 3’s penultimate age is Industrial Age and reaching it allows you to ship Factories from your Home City.

So I guess we could breath some new life into that game?

It’s small in relative terms, but each of these eras spans over 1,000 years. In my opinion, it’s ideal to focus on a more specific period to avoid anachronisms, as happens in Age of Empires 1 where you see Sumerians versus Romans.

By focusing on a more specific period, civilizations can be represented much better than by spanning thousands of years. Furthermore, very few civilizations met the requirement of being so long-lived, apart from the Egyptian civilization.