Light cavalry should be nerfed in the Classical Age because it’s way too annoying in team games. Light cavalry shouldn’t even exist in the Classical Age because they only cause excessive raids. Please, nerf the light cavalry available in the Classical Age; it’s truly frustrating that Poseidon just spams Light cavalry all over the map and they don’t even use other military units anymore. The same goes for Odin’s cavalry it needs to be nerfed too.
If you are finding issues with just Odin and Poseidon and not lets say Zeus / Hades / Thor / Loki / Freyr, then maybe its something else besides the cav unit no? Otherwise all of the would be on it.
Same with All 3 japanese gods i guess
If you are finding issues with just Odin and Poseidon and not lets say Zeus / Hades / Thor / Loki / Freyr, then maybe its something else besides the cav unit no? Otherwise all of the would be on it.
may explain why?
mmm i think most of ranked games are lost because people struggle to counter clasical cavalry of poseidion and odin.
what you can do by the moment is:
never hunt deers (two playes can raid you at the same time and you will never chase them)
eat berries, chickens and sheeps, go age 3 and use prodromos or chaos power to kill cavalry, etc.
but yes, you will never win in clasical ages versus that cavalry, not even hoplita will, you must never chose the cavalry you must only have your hoplites or anticav near the villagers. Anyway you are in huge disadvantage unless you practica defending from raids, but that cannot be practiced, there is no IA that can do that and finding a guy that has time for practicing that is very hard.
u can only always have your anticav near your villagers and thats all, that work. but in 4vs4 team, being raided by 2 guys versus u is instawin for the raider team
I’m just stating my experience here.
I see no issues with light cavalry. I think a few spearmen + villagers + TC fire will obliterate any raid attempt.
you know 2 groups of cavalry (2 players can raid 9 villagers of 1 player and kill them all if they are away form the town center) i think 2vs1 using cavalry can kill spearman, even in 1vs1 poseidon raid with centauros can kill those 9 spearmans and those 9 vills if the player has never practicing defending
For Poseidon case Zeus has the same unit and minor god paths, the only thing he is missing is the bonus. Hades doesnt have either and you dont see much mass hipp hades creating chaos, so the issue isnt baseline Hippeus.
For odin its even less since odin doesnt have any bonus for cavalry units that freyr or thor don have in classic age which is the time frames she is complaining about.
As for japan 2/3 have acess to the same cav minor god yet he has no issue vs them, Just seems the case of being beaten recently by those gods than an actual deph thinking of what is happening.
Dunno where this is coming from, hoplites do win vs cav units.
The issue is cordinating raids is easier than cordinating defense so it will win usually since whats easier to execute tends to win more. But you can certainly win vs aggresive gods if you play well and can coordinate with your allies. Learning how to wall and close of spaces and going for timing pushes is key imo.
Specially on the map he posted, you can wall with your allies and secure space
most player dont know how to use hoplites and heroes to defend from centauro + poseidon cav that heal automatically which is the hardest rush u can get imo, hoplites are nothing if player dont know how to defend well and if player dont have high apm
if cavalry regenerates the player can attack and attack constantly and eventually will win, because hoplites cannot damage a high speed cavalry, and can be hit by archers or centauros etc, players dont learn to defend from that easily because they need to learn stand positions, to never follow cavalry because is faster than hoplites and even the heroe will never hit the centauro because centauro is faster. And odin cavalry will be heal by myth healer valkyria, which makes impossible for players to defend. Is defendible maybe but not for most players, so they come here and request to nerf that.
and seeing the screenshot any player in team games can be destroyed easily by that mass of cavalry 20 villagers dead in seconds. Unless prodromos or something catch them before they kill the villagers but that is for expert players i think 10% of the players.
i think the most powerful stat of a unit in retold is speed + high damage, nothing can touch you and you can easily kill 20 villagers or catch something vulnerable, this is specially good versus 80% of players which are completely noob
this 80% of players or need to learn how to defend themselves or they will be constantly being annoyed by the super speed raidings which is the META right now in team games imo, most of games a players raid like in the screenshot and i dont even need to fight if the raiders are in my team, the other team will quit.
This applies to all untis thou.
That is counting on the other side being unable to heal, how to wall or build a defensive base, not knowing how to build an army and not having a clear win condition in mind. if you negate all those aspects i fully agree with your take.
Both Thor and freyr have valk as well…
Impossible seems to be thrown around quite easily this days to compensate for a players short comings.
Like i can see Cav is strong, for the reasons i have mentioned, but people really like to blame short comings on external factors and not their lack of skill or strategy in the game.
I know you are not high elo, but making a counter unit or learning how to build walls is not some skill you unlock when you reach 10% of the playerbase.
You can judge the screenshot at face value and sure, that amount of cav units easily take down the whole base without any army to defend it, or you can go a bit deeper and consider all the different things that lead the game to that point. From the very little you can see from the croped map you can see theres not a single wall segment in sight. Im willing to bet several basic mistakes happened that led to this scenario.
Whatever is easiest to execute will always win most. That said, and taking winrates with a grain of salt, none of this gods are having 80% winrates or something absurd. So theres clearly people at all levels winning vs it, specially enough that saying its impossible is absurd imo.
This is wrong partially. Theres tg tourney if you wanna learn Tg Meta, its def not triple cav civs. Besides map pick influences heavily what comps work best.

