Hello there!
I would like to discuss a new CASUAL game mode idea and improve it together.
I would LOOOOVE… LOVE… love… to see an advanced setting or game mode that prevents players from advancing to the next Age for an adjustable amount of time.
(With a tested, recommended/intended value by default that players can change.)
This way, I could set… let’s say… 15 minutes. So I can’t click the Feudal Age upgrade button until 15:00, then I can’t click Castle Age until 30:00, and so on.
(X + X + X time limits in minutes.)
OBSERVATIONS
I know each Age has completely different timing requirements:
-
Limiting Feudal Age to 10, 12, or 15 minutes doesn’t change much. Players usually click up between 9:10 and 10:25.
-
BUT—limiting Castle Age to 20, 24, or 30 minutes changes A LOT. Players usually click up between 12:10 and 13:25.
(Yeah—pro players, perfect play, numbers taken from the internet.)
EVEN MORE FLEXIBLE CONFIGURATIONS? (and personal comment)
Based on that, what if players could set different values for each Age?
For example:
-
16 minutes for Feudal
-
8 minutes for Castle
-
8 minutes for Imperial
(X + Y + Z time limits in minutes.)
Comment:
To be honest, I would love as much flexibility as possible. But I also don’t want this to become a pretentious or unviable idea that never gets considered. I’d rather aim for a middle ground—a balanced idea that’s enjoyable for the most people.
COMPATIBILITY WITH OTHER GAME MODES
Having a single value repeated for every Age (X + X + X) is not necessarily a bad thing. Let’s go back to the 10-minute example. It may not change much for Feudal in a standard game… BUT what about combining this “Limit Age Mode” with “Empire Wars”? Now that sounds MUCH more interesting.
OBSERVATIONS V2
Yes, I know that being locked into Dark Age (or any Age) with a civilization that has strong bonuses there could be unbalanced. But this would be a CASUAL mode, mostly for fun. Not all civilizations are balanced across all maps or modes anyway—we all know that.
REASONS AND FEELING
I can’t remember which game I saw this setting in, but I LOVED IT. Right now, you barely experience the first two Ages at all. You don’t build military buildings, much less units—it’s a frantic rush to Castle Age, and then the game begins. (Yeah, I know it’s not literally that extreme—you get the point.)
I’m not trying to change how the game “should be played.”
But AoE2 is still a game, and people love playing it the way they want.
I personally try to be competitive and learn how the game “should be played,” just to be prepared “if I have to” ![]()
BUT—most (if not all) of my friends are WAY BIGGER fans of AoE2 than I am.
They watch pros, streamers, tournaments… and still don’t enjoy playing competitively AT ALL.
They’ll call you a s#ck b#st#rd for reaching Castle Age—even at 20:00—just because of HOW FAST you are compared to them…
…and they won’t play a second game with you EVER.
INTERESTING DATA
I also found two interesting stats from Steam achievements:
-
“Win ANY medal in any Art of War challenge”: 6.4% of players
-
“Win a Gold Medal in any Art of War challenge”: 2.4% of players
When most average achievements sit around 50%.
(Wow! I love these new Advanced missions! they are SO great to learn playing the “how you should play”.)
What do you think about it? How would you improve this idea? Do you find it interesting… or EXTREMELY BAD? If you like it, would you consider logging in here in the forums and giving a thumbs up so it might get noticed by Microsoft? Thanks for reading! ![]()