# List of bugs encountered

**URL:** <https://forums.ageofempires.com/t/list-of-bugs-encountered/289596>\
**Category:** III - Discussion\
**Created:** [September 14, 2026, 1:59pm UTC](https://forums.ageofempires.com/t/list-of-bugs-encountered/289596 "2026-09-14T13:59:45Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![DesertPage65411](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/desertpage65411/32/104523_2.png) [@DesertPage65411](https://forums.ageofempires.com/u/DesertPage65411)\
**Post date:** [September 14, 2026, 1:59pm UTC](https://forums.ageofempires.com/t/list-of-bugs-encountered/289596/1 "2026-09-14T13:59:45Z")

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I’m surprised by the number of bugs I’ve run into in the game, but what surprises me even more is that the beta version seemed much more stable with a more reasonable amount of bugs. There are so many that it takes real willpower to list them all. That’s why writing a bug report for each one is tedious, so I decided to group them all here.

_These bugs were encountered with no mods enabled._

- **GAME BUILD #:** ######
- **GAME PLATFORM:** Steam
- **OPERATING SYSTEM:** Windows 11

### ▶ ISSUE EXPERIENCED → MAP

- On the Arctic map, a treasure is sometimes not reachable by the guardian located outside the map and seems stuck.

 ![Capture d’écran 2026-09-13 à 12.44.20](https://forums.ageofempires.com/uploads/default/original/3X/6/3/6331b4820c79d5d8f31ea76f4149b24f92dd8fda.jpeg)

- On the Caspian Sea map, the mountain range that separates the two sides sometimes (about one game out of two) has a gap dug into it that lets troops pass from one side to the other. If this is a bug, it’s probably the one that bothers me the least.

 ![Capture d’écran 2026-09-14 à 14.22.55](https://forums.ageofempires.com/uploads/default/original/3X/6/6/6632894d2f18963ade8b42e9e4fe27d6291534e6.jpeg)  
 ![Capture d’écran 2026-09-14 à 14.24.38](https://forums.ageofempires.com/uploads/default/original/3X/9/a/9a8a8f384b265ace48c13e5bad8560ef979aab0c.jpeg)

### ▶ ISSUE EXPERIENCED → DECK / TECH

- The Danish Royal Guard card doesn’t show all of its information.

 ![Capture d’écran 2026-09-13 à 16.58.27](https://forums.ageofempires.com/uploads/default/original/3X/1/2/1202d224821c869cc3cb0abd15a98faca1df2b21.jpeg)

- The Cossack Daredevil unit shows up twice at the fort.

 ![Capture d’écran 2026-09-13 à 14.31.04](https://forums.ageofempires.com/uploads/default/original/3X/c/c/ccd2edf1a019d2e3d9f34790eedb7de0dc73ac38.jpeg)

- [Playing as Poland] After getting the veteran upgrade for crossbowmen, then sending the _Leiciai_ card, and finally revolting to the Cossack Hetmanate, the upgrade is still shown as available at the barracks, even though you can no longer train crossbowmen.

 ![Capture d’écran 2026-09-14 à 15.06.18](https://forums.ageofempires.com/uploads/default/original/3X/7/d/7dc3e6c93c723792ed49c3622cf27def3dd495db.jpeg)

- [Playing as the Cossack Hetmanate] Once you send the _Zaporozhian Sich_ card, when you garrison villagers, no button shows up to send the whole garrison out at once.

 ![Capture d’écran 2026-09-14 à 15.00.28](https://forums.ageofempires.com/uploads/default/original/3X/b/4/b4b43b596fe757daeb1fbdc3d9baab473e51b978.jpeg)

### ▶ ISSUE EXPERIENCED → AI

I’ve noticed the AI has gotten worse, especially on the new maps, and even more so on the water maps. Overall, compared to the beta, I found the AI less aggressive and less effective. It makes strange choices early in the game, shown below, which it never did during the beta. It’s also become terrible on water maps (especially the DLC ones, since I haven’t tested it on the others) — it’s basically unplayable, because the AI just sits there stuck at home. I had to bump the difficulty up a notch (which I didn’t need to do during the beta), but then it becomes too strong (extreme difficulty), and going back and forth between difficulties gets tiring and stops being fun. Even though the beta AI had some flaws (which I already pointed out in the right section), like not caring enough about its villagers under artillery fire and cannon fire from your ships, at least it was fun, because beating it was a real challenge!

- A classic one — the AI stays stuck at home.  

- This was already an issue during the beta, but this time I found it even worse. Villagers don’t always run back to the town center when they’re attacked. It happens almost every time (I turned on a mod for this that shows how big the problem is), with villagers running away, then coming back to gather resources, even while they’re still being harassed and even when they have a town center right nearby!

 ![Capture d’écran 2026-09-14 à 11.04.08](https://forums.ageofempires.com/uploads/default/original/3X/f/7/f7792230d45ccf4a732f0c14bd74952d7440966d.jpeg)  
 ![Capture d’écran 2026-09-13 à 12.27.00](https://forums.ageofempires.com/uploads/default/original/3X/c/0/c0f6152956de7c5e075c41201a00e2cf68b692f3.jpeg)  
 ![Capture d’écran 2026-09-13 à 11.31.33](https://forums.ageofempires.com/uploads/default/original/3X/8/6/864809ff0efd3138b1c119bfa71b2048385fdc51.jpeg)

- On some new maps (Labrador in particular) the AI (Hard difficulty) starts building mills right from the start.

 ![Capture d’écran 2026-09-12 à 22.42.22](https://forums.ageofempires.com/uploads/default/original/3X/c/f/cf3ca965ec1e4cb7643605f817c5032335480bbe.jpeg)  
 ![Capture d’écran 2026-09-12 à 22.49.37](https://forums.ageofempires.com/uploads/default/original/3X/e/8/e8549e56708f6438a8db2adcc2f88462fd9bd0ca.jpeg)

- The AI builds docks close to my base, but none close to its own. This varies from map to map.

 ![Capture d’écran 2026-09-13 à 16.35.17](https://forums.ageofempires.com/uploads/default/original/3X/0/a/0a630a387384b50c3018d9723bd54bc33579bec5.jpeg)

- Lastly, during the beta, the AI would sometimes build “forward bases,” but it doesn’t do that anymore with the DLC.

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**Author:** ![zeppelino24](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/zeppelino24/32/148882_2.png) [@zeppelino24](https://forums.ageofempires.com/u/zeppelino24)\
**Post date:** [September 14, 2026, 7:42pm UTC](https://forums.ageofempires.com/t/list-of-bugs-encountered/289596/2 "2026-09-14T19:42:12Z")

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It is also worth noting the low wood yield from the logging cabins (Timber Importers) scattered across the treeless Arctic maps. We need these cabins to be more efficient at gathering wood, as waiting too long to advance age or upgrade technologies due to a lack of wood becomes quite tedious.

I’ve also noticed some inconsistencies regarding the Prussian revolution. For instance, Prussian Dragoons are now called Lithuanian Dragoons and have a visual glitch; the Giant Grenadiers don’t change their appearance when the _Leib Guards_ card is sent, nor does it unlock their Guard and Imperial upgrades—even though the Home City card specifies that _Leib Grenadiers_ are naturalized Grenadiers, just like the _Prinz Chevaulegers_.

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**Author:** ![H3LLGHA5T](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/h3llgha5t/32/149730_2.png) [@H3LLGHA5T](https://forums.ageofempires.com/u/H3LLGHA5T)\
**Post date:** [September 14, 2026, 11:26pm UTC](https://forums.ageofempires.com/t/list-of-bugs-encountered/289596/3 "2026-09-14T23:26:23Z")

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the cossack daredevil showing up twice is probably the infantry version, as cossacks you can train them in their infantry mode in the barracks (all the units being able to mount or dismount should have this option, even better would be a switch to to chose which version you want or at least different icons to clarify which version you train).

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**Author:** ![Quirriff](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/quirriff/32/66356_2.png) [@Quirriff](https://forums.ageofempires.com/u/Quirriff)\
**Post date:** [September 14, 2026, 11:33pm UTC](https://forums.ageofempires.com/t/list-of-bugs-encountered/289596/4 "2026-09-14T23:33:01Z")

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> [@zeppelino24](#):
>
> It is also worth noting the low wood yield from the logging cabins (Timber Importers) scattered across the treeless Arctic maps. We need these cabins to be more efficient at gathering wood, as waiting too long to advance age or upgrade technologies due to a lack of wood becomes quite tedious.

That’s not exactly an error; Market and capitol technologies should upgrade them in my opinion.

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<div class="post-metadata">

**Author:** ![zeppelino24](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/zeppelino24/32/148882_2.png) [@zeppelino24](https://forums.ageofempires.com/u/zeppelino24)\
**Post date:** [September 14, 2026, 11:53pm UTC](https://forums.ageofempires.com/t/list-of-bugs-encountered/289596/5 "2026-09-14T23:53:41Z")

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That’s strange; I upgraded everything at the market, yet wood gathering was still much slower than gathering gold and food at mills and farms.  
😳

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<div class="post-metadata">

**Author:** ![Quirriff](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/quirriff/32/66356_2.png) [@Quirriff](https://forums.ageofempires.com/u/Quirriff)\
**Post date:** [September 14, 2026, 11:55pm UTC](https://forums.ageofempires.com/t/list-of-bugs-encountered/289596/6 "2026-09-14T23:55:10Z")

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> [@zeppelino24](#):
>
> That’s strange; I upgraded everything at the market, yet wood gathering was still much slower than gathering gold and food at mills and farms.

They don’t but they should that’s just my opinion.

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**Author:** ![magno-giardino](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/magno-giardino/32/146888_2.png) [@magno-giardino](https://forums.ageofempires.com/u/magno-giardino)\
**Post date:** [September 15, 2026, 12:18am UTC](https://forums.ageofempires.com/t/list-of-bugs-encountered/289596/7 "2026-09-15T00:18:57Z")

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Bem não sei se outras pessoas já relataram isso em outros tópicos, porém desde a atualização não consigo mais jogar partidas em rede local (LAN) com meu irmão.
