# List of unfixed bugs

**URL:** <https://forums.ageofempires.com/t/list-of-unfixed-bugs/94518>\
**Category:** II - Report a Bug\
**Created:** [August 25, 2020, 10:28am UTC](https://forums.ageofempires.com/t/list-of-unfixed-bugs/94518 "2020-08-25T10:28:27Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Harooooo1](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/harooooo1/32/137793_2.png) [@Harooooo1](https://forums.ageofempires.com/u/Harooooo1)\
**Post date:** [August 25, 2020, 10:28am UTC](https://forums.ageofempires.com/t/list-of-unfixed-bugs/94518/1 "2020-08-25T10:28:27Z")

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This post is a community effort to keep track of ongoing issues that remain unaddressed, as well as important new-found issues that affect the gameplay experience negatively

Feel free to link a bug report of a new issue as a response to this post.

**High Priority:**

- as side effect of new pathing improvements, units when trying to get into one formation they move slower till they all catch up - also noticed that units move slower when near trees or resource nodes or general obstructions

**Medium Priority:**

- Localization and translation issues in German, Spanish etc.. many languages

- Hotkey for “Go to / Cycle Town Center” does not cycle through partially built town centers

- [Attack ground with units that do not have splash damage only works for “missed” shots and therefore fails for 15% of generic Trebuchet attack grounds, 50% of Hun trebuchet attack grounds, and 30% of Traction Trebuchet shots](https://forums.ageofempires.com/t/attack-ground-is-broken-in-multiple-situations-especially-for-trebuchets/277331)

- [Issuing a unit move command then selecting a building can result in setting the building’s gather point to the unit’s move location](https://forums.ageofempires.com/t/waypoint-incorrectly-set-after-doing-multiple-actions-in-succession/111232)

- Occasionally can’t place buildings 1 tile behind a Wall that’s being attacked by a melee unit, and melee units can sometimes attack through a diagonal Wall tile

- new button “All Back to Work” in Fortified Churches is hidden behind Armenian Warrior Priest and the Hotkey does nothing. In Castles it is hidden behind Spies/Treason but the hotkey there at least works (need check)

- [Can't use hotkeys on PS5](https://forums.ageofempires.com/t/cant-use-hotkeys-on-ps5/274639) (cant use mouse+kb on ps5)

- [Spartan Xyphos aura not increasing actual attack - #3 by FortniteAmongus](https://forums.ageofempires.com/t/spartan-xyphos-aura-not-increasing-actual-attack/266272/3)

- mule cart can act as a blocker of projectiles under a TC

**Low Priority:**

- [Eastern European Stable looks like a 4x3 instead of a 3x3 building](https://forums.ageofempires.com/t/eastern-european-stable-looks-bigger-than-it-actually-is-4x3-instead-of-3x3/129609) (certain Blacksmiths as well)

- Herders (pasture workers) are not converted by Flemish Revolution

- [AI scripting: Herders are not included in the `villager-food` set](https://forums.ageofempires.com/t/ai-scripting-herders-are-not-included-in-the-villager-food-set/276670)

- [Lobby browser resets filters when switching to Spectate Games browser](https://forums.ageofempires.com/t/lobby-browser-resets-filters-when-switching-to-spectate-games-browser/81509)

- The game forgets the setting of spectated games Score Panel (and technology panel) whenever you play a game

- [Banned maps do not appear for teammates once queue has started](https://forums.ageofempires.com/t/banned-maps-do-not-appear-in-team-game/197737)

- Georgian HP regen doesn’t work for Mercenaries tech trained Elite Kipchak (nor for a converted Ratha with a switched mode, but that one is very niche)

- [Unique Techs and Civilization Bonuses are inconsistently affecting Heroes and Custom Scenario Units](https://forums.ageofempires.com/t/unique-technologies-and-civilization-bonuses-affect-units-inconsistently/134867)

- [Campaign language errors (concerning every language except English) - #5 by xWHIT3W0LFx](https://forums.ageofempires.com/t/campaign-language-errors-concerning-every-language-except-english/159256/5)

- renaming recs doesn’t update the Save folder view properly and u have to restart the game for the rec names to update

- [Boars cannot be de-aggroed using foundations within your treaty box](https://www.reddit.com/r/aoe2/comments/ys0hem/nomad_protip_boars_cannot_be_deaggroed_using/) (not sure if this is still a thing)

**Xbox Bugs:** [Xbox Console - List of Bugs](https://forums.ageofempires.com/t/xbox-console-list-of-bugs/269228/1)

Scenario Editor:

- If you set any trigger effects with ‘divide by 0’, the game crashes. And the two new trigger effects, “Delete Key” and “Set Key Value” crash the game (unsure if these 2 still happen)

- Placing walls in scenario editor still works in the old legacy way (L-shaped walls are placed, even though the “placing display” hints that the walls should be placed via the new method which prevents L-shaped walls from appearing)

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**Author:** ![JeonALPHAe](https://forums.ageofempires.com/letter_avatar_proxy/v4/letter/j/b38774/32.png) [@JeonALPHAe](https://forums.ageofempires.com/u/JeonALPHAe)\
**Post date:** [September 23, 2020, 12:36pm UTC](https://forums.ageofempires.com/t/list-of-unfixed-bugs/94518/3 "2020-09-23T12:36:54Z")

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Huh, time to get housed much sooner for that housed-omg-WheelBarrow-save-me-from-TCidletime, that will get some time getting used to…

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**Author:** ![Temudhun](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/temudhun/32/155112_2.png) [@Temudhun](https://forums.ageofempires.com/u/Temudhun)\
**Post date:** [September 23, 2020, 12:54pm UTC](https://forums.ageofempires.com/t/list-of-unfixed-bugs/94518/4 "2020-09-23T12:54:16Z")

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Did they finally fix the bug with the ennemy building disappearing in the fog of war when they were last in your allies line of sight rather than yours?

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**Author:** ![Harooooo1](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/harooooo1/32/137793_2.png) [@Harooooo1](https://forums.ageofempires.com/u/Harooooo1)\
**Post date:** [September 23, 2020, 1:04pm UTC](https://forums.ageofempires.com/t/list-of-unfixed-bugs/94518/5 "2020-09-23T13:04:39Z")

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I wasn’t aware of that one. I will check it sometime today and add it if it still happens.

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**Author:** ![Temudhun](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/temudhun/32/155112_2.png) [@Temudhun](https://forums.ageofempires.com/u/Temudhun)\
**Post date:** [September 23, 2020, 1:10pm UTC](https://forums.ageofempires.com/t/list-of-unfixed-bugs/94518/6 "2020-09-23T13:10:47Z")

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I mostly noticed it in campaigns and historical battles, never paid attention if this happened in other modes. It’s especially not ideal when it makes towers and castles disappear.

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**Author:** ![Harooooo1](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/harooooo1/32/137793_2.png) [@Harooooo1](https://forums.ageofempires.com/u/Harooooo1)\
**Post date:** [September 23, 2020, 6:57pm UTC](https://forums.ageofempires.com/t/list-of-unfixed-bugs/94518/7 "2020-09-23T18:57:08Z")

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Are you sure that isn’t working normally as intended? I think when allies in campaigns betray you, you lose sight of their buildings.

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**Author:** ![Temudhun](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/temudhun/32/155112_2.png) [@Temudhun](https://forums.ageofempires.com/u/Temudhun)\
**Post date:** [September 23, 2020, 7:50pm UTC](https://forums.ageofempires.com/t/list-of-unfixed-bugs/94518/8 "2020-09-23T19:50:41Z")

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I’m not talking about when an ally betray you, I’m talking about when an ally unit move across the map, gets an ennemy building in its line of sight and then move away. As soon as the fog of war cover the building again, it disappears. I doubt it’s working as intended since a building last seen by one of your own unit stay visible in the fog of war. However, if the same building is seen by an ally unit next, it will also become invisible when it’s covered by the fog of war.  
As I said, I only noticed it in campaigns and historical battles so far.

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**Author:** ![Yorok0](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/yorok0/32/29229_2.png) [@Yorok0](https://forums.ageofempires.com/u/Yorok0)\
**Post date:** [September 24, 2020, 1:42pm UTC](https://forums.ageofempires.com/t/list-of-unfixed-bugs/94518/9 "2020-09-24T13:42:48Z")

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> [@\*\*\[BUG\]\*\* Enemy Buildings Return Invisible when not in LOS](https://forums.ageofempires.com/t/bug-enemy-buildings-return-invisible-when-not-in-los/61807/64):
>
> Thanks for the added note. It appears that the team has identified the issue and has a fix in testing. It is unlikely to drop until the quarterly update, though please feel free to make a case that lets us know this is significant enough to warrant prioritizing over other issues. Otherwise, keep an eye out for the fix in a future update!

20 characters…

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**Author:** ![DarthPyro4335](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/darthpyro4335/32/77712_2.png) [@DarthPyro4335](https://forums.ageofempires.com/u/DarthPyro4335)\
**Post date:** [September 24, 2020, 11:22pm UTC](https://forums.ageofempires.com/t/list-of-unfixed-bugs/94518/10 "2020-09-24T23:22:34Z")

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> [@Harooooo1](#):
>
> Minor:  
> [Sometimes Enemy Buildings Return Invisible when not in LOS](https://forums.ageofempires.com/t/bug-enemy-buildings-return-invisible-when-not-in-los/61807) (reported on November 19th)

Lol yeah it really is ‘minor’ 🤣

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<div class="post-metadata">

**Author:** ![Harooooo1](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/harooooo1/32/137793_2.png) [@Harooooo1](https://forums.ageofempires.com/u/Harooooo1)\
**Post date:** [September 29, 2020, 1:27pm UTC](https://forums.ageofempires.com/t/list-of-unfixed-bugs/94518/11 "2020-09-29T13:27:53Z")

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@GMEvangelos Hi, I added some more bugs here to the list (in the 1st and 2nd parts of the post) since a few days ago, and linked most of them to their bug report threads. I assume you are already tracking most of them, but I’m just checking in any case if maybe you missed a couple. 😃

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**Author:** ![CoffeeKitten305](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/coffeekitten305/32/29236_2.png) [@CoffeeKitten305](https://forums.ageofempires.com/u/CoffeeKitten305)\
**Post date:** [October 1, 2020, 9:35am UTC](https://forums.ageofempires.com/t/list-of-unfixed-bugs/94518/12 "2020-10-01T09:35:42Z")

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Double clicking the gates selects gates which are not in your view.  
All the gates you have placed get selected.

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**Author:** ![LinieSpreu12610](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/liniespreu12610/32/29258_2.png) [@LinieSpreu12610](https://forums.ageofempires.com/u/LinieSpreu12610)\
**Post date:** [October 1, 2020, 12:40pm UTC](https://forums.ageofempires.com/t/list-of-unfixed-bugs/94518/13 "2020-10-01T12:40:30Z")

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it selects all Gates that are in the square of your mini map. Its still bugged yeh, just saying how you can avoid it

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**Author:** ![Harooooo1](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/harooooo1/32/137793_2.png) [@Harooooo1](https://forums.ageofempires.com/u/Harooooo1)\
**Post date:** [October 1, 2020, 1:50pm UTC](https://forums.ageofempires.com/t/list-of-unfixed-bugs/94518/14 "2020-10-01T13:50:03Z")

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> [@CoffeeKitten305](#):
>
> Double clicking the gates selects gates which are not in your view.  
> All the gates you have placed get selected.

that bug was fixed months ago

The only thing that may make you think that its unfixed is maybe if you have a gate which is just under the UI of the map for example, or the UI of the unit selection. The game treats that area as visible, even though its not visible by the default UI. Thats why I recommend installing some Transparent UI mod so that you can see under it.

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**Author:** ![SeverusMagnus](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/severusmagnus/32/30460_2.png) [@SeverusMagnus](https://forums.ageofempires.com/u/SeverusMagnus)\
**Post date:** [October 1, 2020, 10:48pm UTC](https://forums.ageofempires.com/t/list-of-unfixed-bugs/94518/15 "2020-10-01T22:48:49Z")

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> [@Harooooo1](#):
>
> that bug was fixed months ago

It is definetively not fixed, I just tested it in the Scenario Editor. But it seems to occur only on southwest-northeast oriented gates.

edit: I just noticed that in the official list of known issues ([https://support.ageofempires.com/hc/en-us/articles/360049490811-Known-Issues-Solutions](https://support.ageofempires.com/hc/en-us/articles/360049490811-Known-Issues-Solutions)), the status is “Fix Awaiting Update”, so it will hopefully be fixed soon.

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**Author:** ![LinieSpreu12610](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/liniespreu12610/32/29258_2.png) [@LinieSpreu12610](https://forums.ageofempires.com/u/LinieSpreu12610)\
**Post date:** [October 2, 2020, 6:21am UTC](https://forums.ageofempires.com/t/list-of-unfixed-bugs/94518/16 "2020-10-02T06:21:49Z")

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Guys you didnt read my post? 😃 Its not fixed and it selects all Gates that are not only on your screen but also on the white square on your mini map

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<div class="post-metadata">

**Author:** ![Harooooo1](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/harooooo1/32/137793_2.png) [@Harooooo1](https://forums.ageofempires.com/u/Harooooo1)\
**Post date:** [October 2, 2020, 8:59am UTC](https://forums.ageofempires.com/t/list-of-unfixed-bugs/94518/17 "2020-10-02T08:59:16Z")

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I tested it now and seems to still happen to Palisade Gates. Can select all palisade gates from the whole map if you double click a few times.

Stone gates work fine.

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<div class="post-metadata">

**Author:** ![LinieSpreu12610](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/liniespreu12610/32/29258_2.png) [@LinieSpreu12610](https://forums.ageofempires.com/u/LinieSpreu12610)\
**Post date:** [October 2, 2020, 9:52am UTC](https://forums.ageofempires.com/t/list-of-unfixed-bugs/94518/18 "2020-10-02T09:52:58Z")

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Nope, it is for stone gates aswell. It happened to me and I saw it in streams

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**Author:** ![Harooooo1](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/harooooo1/32/137793_2.png) [@Harooooo1](https://forums.ageofempires.com/u/Harooooo1)\
**Post date:** [October 15, 2020, 11:35am UTC](https://forums.ageofempires.com/t/list-of-unfixed-bugs/94518/19 "2020-10-15T11:35:11Z")

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Currently I have almost 30 bugs linked in this list of mine. After the patch at the end of october hits, I will check the game to see how many of these bugs are fixed, and make a new list after that.

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<div class="post-metadata">

**Author:** ![Harooooo1](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/harooooo1/32/137793_2.png) [@Harooooo1](https://forums.ageofempires.com/u/Harooooo1)\
**Post date:** [October 20, 2020, 7:16am UTC](https://forums.ageofempires.com/t/list-of-unfixed-bugs/94518/20 "2020-10-20T07:16:33Z")

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Doesn’t look too good in terms of bug fixes for the next patch. In the youtube teaser for October Update they announced the fixing of 3-4 bugs only. I hope it’s more.

At least the good thing is that the Wheelbarrow bug is one of the fixed ones.

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<div class="post-metadata">

**Author:** ![LinieSpreu12610](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/liniespreu12610/32/29258_2.png) [@LinieSpreu12610](https://forums.ageofempires.com/u/LinieSpreu12610)\
**Post date:** [October 20, 2020, 1:29pm UTC](https://forums.ageofempires.com/t/list-of-unfixed-bugs/94518/21 "2020-10-20T13:29:34Z")

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In my opinion they adressed the most important things that are really relevant

[Next page](https://forums.ageofempires.com/t/list-of-unfixed-bugs/94518.md?page=2)
