Already tested an Issue with Research technology trigger. It does not work if the building that researches it does not exist. This leads to unpleasant bugs for Alaric 2 and probably other campaigns as well.
I opened this campaign scenario in the scenario editor and testing it the tech was only researched if the trigger also built a castle, Removing the castle in the same trigger did not work though. Changing the tech location to one of the pavillions, which would be the best option, did also not work.
What did work is deleting the castle with kill object, although this leads to a spot of vision appearing where the castle once stood. This effect can be noticed by players and reported as bug as well. I recommend fixing the research tech trigger.
Might as well post my bug report 3 years ago that still has not been fixedā¦
If you try to used the arrow keys on the editors save scenario screen on the filename textbox, it locks your input/position.
(It is tracked thankfully, but honestly, I wish they would fix it already. There is a known work around by hitting alt+f4 and clicking no when it asks for you to close the game.)
Hi, I would like to know what caused this severe stutter when the game is un-paused. The FPS goes back to normal when I pause the game, but otherwise the stutter is so severe that I literally cannot play. The GPU usage drops all the way to 2% when unpaused, and goes back to normal (around 20%) when paused.
To my knowledge, this does not happen often, and the last time I saw this issue happening was because the AI teammates trying to attack something I walled in, and by deleting the walls and letting them destroy the walled-in building, the stutter went away. But this time I did not have any walled-in stuff so I donāt know what caused the game to suddenly give up on the GPU.
Playing on Windows 11 Pro 25H2, PC spec is Ryzen 9 3900 X, AMD Radeon RX 9070 XT, and 32 GB of DDR4 RAM.
Iām putting the save file and recording here so hopefully people can somehow reproduce this issue and have a deeper look at it.