Lobbies Scenario failed to transfert and kick when the map is from a mod

:play_button: GAME INFORMATION

  • GAME BUILD #: 174992
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: N/A

:play_button: ISSUE EXPERIENCED

When the host is using a scenario from a mod (example “CB Front Towers V54”, but that can be any mod), earlier after he pressed ready : everyone in the room get kicked.

But this is not the case if the scenario is not from a mod (example an empty scenario but not posted into mods).

We can also using a scenario with a custom data (example the data mod AoC) as long the scenario is not from a mod.

:play_button: FREQUENCY OF ISSUE

  • 100% of the time

:play_button: REPRODUCTION STEPS

Here’s the steps to reproduce the issue:

  1. Subscribe to a mod containing a scenario (example “CB Front Towers V54”).

  2. Create a lobby and choose this scenario.

  3. Press ready and everyone in the lobby will be kicked.

:play_button: EXPECTED RESULT

Not being kicked.

This issue only occurs when the data mod includes a scenario within its files. It doesn’t happen if you host using a scenario that isn’t part of the data mod.

This bug was introduced in the latest patch just 3 to 4 hours ago.

This is a major issue, and it’s fresh from the new patch. Devs please hurry with fix.

Thank you for the report. This issue is being investigated.
Age of Empires II: Definitive Edition Known Issues & Solutions – Age of Empires Support

This problem also occurs with scenarios without an associated mod.

Lot of ppl waiting a fix soon, REgards

@Cysion @StepS7578 @H_FE @Felizon89 this is a serious issue affecting hundreds of players. Its failing with and without associated mod. We cannot play our custom scenarios, mods. Even the CBA community is affected by it.

The issue is being investigated :slight_smile:

Fixed in Update 175278.

Partially fixed. The bug still occurs, but now only occasionally, like before.