Locked Stone Gate at shallow corner of two Stone Walls - top of wall can become inaccessible

When a locked Stone Gate is attached to a Stone Wall end piece (square shape rather than straight connecting), and connecting Stone Walls of that end piece create a shallow corner on the inner side of the Stone Gate, access/pathing to the top of the wall on the Stone Wall end piece can become blocked (when the gate is locked).

This is somewhat inconsistent.

Image 1 barely has a shallow corner, yet is blocked.
Image 6 has a very shallow corner, yet is not blocked.

Potentially dependent on direction of stone gate relative to map? (Building blueprint/pathing is not created equal at different angles relative to standard building grid?)
Potentially dependent on length of stone wall segments before gate was built, or the length of the first stone wall segment after the corner (2 away from gate, rather than the immediate corner 1)? (Since stone wall segments vary in length depending on how you place them.)
Maybe the locked stone gate is too strict on pathing on inner side of gate?

In my testing, potentially the left side (from perspective of facing the gate from inner side) of the stone gate is worse than the right side. This could be backed up by image 1, which does not have an extreme shallow angle.

Game version/build : 5.0.7989.0

Image 1: Stone Gate is locked. Stone Wall access blocked at red arrow. Gate direction is blue arrow.
Image 2: Same Stone Gate, at default camera angle.
Image 3: Stone Gate is locked. Stone Wall access blocked at red arrow. Gate direction is blue arrow. Default camera angle.
Image 4: Stone Gate is locked. Stone Wall access NOT blocked at red arrow. Gate direction is blue arrow. Default camera angle.
Image 5: Stone Gate is locked. Stone Wall access blocked at red arrow. Gate direction is blue arrow. Default camera angle.
Image 6: Stone Gate is locked. Stone Wall access NOT blocked at red arrow. Gate direction is blue arrow. Default camera angle.

1 Like

Thank you @CrackingMusic84! I’ll take this to the team so it can be looked at. We really appreciate your thoroughness!