As I created it by using AOE editor, users need to pick colours orderly to work. If it has 5 players, for example, players can pick colours from 1 to 5. If someone skip colour for Player #5 (teal) and choose 6 or 7 instead it will bug for them. I will update this information in the MOD description.
Yes, you can pick a civilization. Civilization makes difference if you think about gathering gold faster or using their bonuses like range, tower attack or costs, it is part of strategy as well.
Currently I am not developing a new version, which would enable users to buy their castle units according to their chosen civilization. As I started developing a game for mobile, it took all my spare time.
This last version is really balanced and when I was creating games in lobby no one survived the last 3 waves, only me but that does not count.
As I used the default AOE editor I am generating gold infinitely when it is gone. Trigger it as a loop with condition when it’s gone. I think you may be able to do for wood as well.
If you use advanced editors you can just let the gold mine object infinite.
Y and N means if you want to start using tutorial or not.
Yes, I have finished myself and I sometimes I play this during the weekends in lobby. For me its funny to play with others and see everyone trying survive to the waves.