It is impossible to see the player’s economic efficiency, because the post-match statistics do not show the number of lost units. The number of killed units, apart from losses, is a meaningless characteristic. Moreover, the game counts losses anyway.
Old game I could see my kills and losses but for some reason they removed some of the stats which is something I hate that they did. Also favorite unit is bugged where it constantly is inaccurate.
While i agree the post game statistics are very lacking. What you are saying you can def see in the time line graphs.
From all resources collected to villager count you can see which one is doing better eco wise.
I’m talking about seeing that a guy who killed 300 enemies lost 1500 people in the process.
Yea you can see that in military value to an extent. See how much the curve dips and the value lost.
I agree with you on the design. It def should be better and theres lots of examples they can take from to make it better. Just telling you how you can do it with what we currently have.
Yeah, for instance you cannot scroll it! So it’s useless in team games as some people can’t see their own stats.
I wonder how this went past them, and why does it take sooooooooooooo long to fix.