Luring villagers sometimes fight back the elepahtn

:arrow_forward: GAME INFORMATION

  • GAME BUILD #: 82587 (latest)
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

Sometimes, when a villager is luring an elephant, it will stop and fight the elephant back instead of keeping to walk as it was tasked.
This usually happens when the villager’s walking path was shift-queued to be multiple walking steps instead of a single click, and the villager gets stuck for a second “thinking” about its next task.
I think this started after the april patch, but im not sure.

:arrow_forward: FREQUENCY OF ISSUE

about 10-15 % of games

  • Less than 25% of the time / matches I play (RARELY)

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. lure an elephant with a villager.
  2. shift queue the villager’s walk to next to the TC and then to behind the TC.
  3. sometimes, it will attack the elephant back.

:arrow_forward: EXPECTED RESULT

villager should not attack the elephant back if it was tasked/shift-queued to keep walking.

:arrow_forward: IMAGE

image from the attached recording, showcasing the villager fighting the elephant back despite being queued to keep walking:

:arrow_forward: GAME FILES (SAVE / RECORDING)

In this recording, at 5:39, you can see the second elephant being lured, you can select the villager and see it is queued to walk next to the TC and then walk behind the TC. however about when it reaches its first point it gets stuck for a split second and then fights back the elephant.
villager_fight_elephant_bug.aoe2record (904.6 KB)

Thank you! I added this rec to our tickets system, we are already tracking this issue :slight_smile:

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