Magonel Deletion Not dealing Damage

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 101.101.61591.0 8647032
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

:point_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.

When deleting Magonel’s the damage is no longer spread out over the shot but only targets a single point/unit to do its damage to. As an example hitting a group of archers clump together would only kill 1 archer instead of multiple, no damage done to the other archers.

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Using a magonel attack a group of enemy archers with right click (ideally stationary as it makes it easier to see)
    1a. Attack ground still behaves normally, only right click is broken. (From testing done by T-west)
  2. Once the magonel has fired but before the shot has landed delete the mangonel.
  3. Only the targeted archer will die and the radius of damage that falls off won’t.

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?

Expected result is the the Magonel does the normal damage it does in a radius from the target spot.

:arrow_forward: IMAGE

:point_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.

image

image

Not the best showcase of the bug, but I do show it a few times in a custom scenario when I was testing to see how often the bug occurred.
Best example is around 1:30 through the rest of the video

:arrow_forward: GAME FILES (SAVE / RECORDING)

:point_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.

MP_Replay_v101.101.61591.0_2022.05.22_121510_6.aoe2record (4.8 MB)

Occurs around 32:30 in CrypticPsi’s base.
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Hi @bengute !

We are already tracking this issue :slight_smile:
Thanks for your report! :slight_smile:

Seems trebuchet’s projectile also has the same issue and it does not do any damage after trebuchet destroyed or packed with Japanese golden crown tech.