Mahout Card Description

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 100.12.50830.0
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

:point_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.

Description on the Mahout Lancer cards are wildly inaccurate. Rather than heavy cavalry that is good against skirmishers, its labeled as “Powerful Indian heavy infantry that has a large bonus versus cavalry at melee.”

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. open deck builder
  2. highlight over either the 2, 3 or 4 Mahout Lancer shipments

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?

Description should read something along the lines of “Powerful Indian heavy cavalry, good against skirmishers.”

:arrow_forward: IMAGE

:point_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.

:arrow_forward: GAME FILES (SAVE / RECORDING)

:point_down: Attach a SAVE GAME (.aoe3Ysav) or GAME RECORDING (.aoe3Yrec) of the match where you encountered the issue. Link it below if using an external file service.

(not relevant to gameplay directly)
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4 Likes

They don’t seem to care much about asian civs. Typos , uneccessary, cards, etc

they really should give mahouts a slight bonus vs hand cav. way too easily blocked and countered by hand cav for the cost that a mahout is.

1 Like

I believe giving better pathing and hitbox size will tremendously improve mahouts without giving them extra multipliers.

1 Like

Come to think of it, when multiple mahouts are attack moved, they all seem to target a single enemy unit. As a result they block themselves and most mahouts just end up running around in circles.

It is not on the topic, but hope devs look into it.

1 Like

Pathing would be great to just make them better all round. They are just so clunky to be able to get to skirms… how many times have I clicked on it to attack, and it moves then something gets in its way as it almost gets there, and then it changes paths to go around a whole army, its pretty frustrating when all it seems to do is be a HP tank if not carefully microed.

but 3 huss vs 1 mahout gets destroyed. It should be a little more equalized.