Make a projectile look like a unit

Hello,

I’m trying to make my archer shoot light cav like the siege tower in Castle arena that able to shoot the militia man

But I’ve tried to set the walking and running graphic of the projectile ID 363 to 547 but nothing change my archer just keep shooting regular arrow

How can I do this ?

How about the other graphics? Stainding, dying and what not?

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Tried what ypou asked with this script:
void Fransesco_drop_jaya() {
xsEffectAmount(cSetAttribute, 363, 75, 546, 1);
xsEffectAmount(cSetAttribute, 363, 76, 546, 1);
xsEffectAmount(cSetAttribute, 363, 71, 546, 1);
xsEffectAmount(cSetAttribute, 363, 73, 546, 1);
xsEffectAmount(cSetAttribute, 363, 70, 546, 1);
}
it’s shooting a trade workshop instead of a light cav for some reason

Try using triggers, maybe?
Otherwise, join this discord. They know a lot

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This discord hasn’t been very active recently to be honest I’m getting answer here for the past few days

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Anyways, try and use triggers, because AFAIK, your syntax is correct.

Ok I think I have it,

I’m using the ID of the UNIT the Light cav but in genie you can observe each unit has their own graphic ID, so maybe my guess would be to use those ID instead I’m testing it

Yup, you have to use and not the unit ID
also work with modify attribute trigger by the way

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